NokiMo
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April update: It's a Jungle Out There...

A jungle full of cowgirls, werewolves and mermaids! Uh, that sounds weird even for my standards. Anyway, here is the new version of the game! I was hoping to add a few more things yesterday, but I tried (and failed) to find a better anti-lag script, realized Twine didn't save the latest changes to my short story (forcing me to waste more time on that) and then I started thinking about more quality of life features I might want in the game (I ended up adding a way to skip summoning animations in the system options).

Anyway, inspiration didn't really strike me, and the setback with the short story convinced me to just rewrite that and wrap things up. I think the release still has decent content, however, so it's all good. Here is the changelog:

I think there are a few more changes, but those were pretty minor (like rebalancing the werewolf encounter).

The bugfixes list is longer than I expected, although I don't think any of them were game-breaking:

Do let me know if there are any issues. Also, if you have suggestions for improvements (either to the interface, or to how certain mechanics work), do let me know. I think it might be a good time to work more on polish and quest content, so if you have ideas, let me hear them.

I hope you'll like the update. Have fun! ^_^


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