NokiMo
Value 🌿
Value 🌿

gumroad


πŸ’¦ VRChat Goo Shader 2.0 | 🌌 Somna Presets

πŸ”’ Owned 1.0? Claim your discount now (link in at the top of the desc.)

πŸ’¦ The droopy & reactive VRChat goo & slime shader πŸ’¦

πŸ’§ Owned 1.0 previously? Get your 100% or 50% discount πŸ‘‰ here πŸ‘ˆ

🌿 Includes

Public avatar world here!

Public world contains gooey Nardoragon and Novabeast avatars!

πŸ‘€ Shader Features

Installation & Tutorials

Installation is as simple as importing the unity package and verifying your license key. Afterward, you can start using the goo shader. We have 13 tutorials available for you to consult that cover various aspects of the goo shader.

On top of that, the goo shader comes with its own manual that you can access through the material editor. 95% of properties have documentation you can access by clicking the '?' button to the right of them.

You can find all the tutorial videos in this playlist here.

πŸ†• New stuff in Goo 2.0:

Requirements

Support

If you have run into a bug or have any questions on the product or how to set the shader up, please head over to our Discord server:

Discord

Disclaimer

Goo Shader

(Ratings and reviews very appreciated πŸ’š)

ValueFactory Goo Shader v1.5.3.2 (250306 1).unitypackage


! ⚠ This version is only compatible starting with SDK version 3.1.12 and above ⚠ ! This file is compatible with both Unity 2019 and Unity 2022.
  • You do not have to remove anything to update!

  • Make sure to not overwrite any materials or textures you have changed when importing.

Tutorials

Changelog

## Version 1.5.3.2 - 2025-03-06 * Updated licensing to use the new shader.gay licensing. This also supports lemonsqueezy now. * Updated terms of service to point to the shader.gay website. * Updated the NSFW addon to link to the discord server. ## Version 1.5.3.1 - 2024-03-18 * Fixed a crash in the mesh baking process caused by characters that cannot be part of file names being preset on any of the GOs in the hierarchy of the baking mesh renderer. * Added a crash notification in case the mesh baking process encounters an unexpected error. == Version 1.5.3 - 2023-10-03 == ! ⚠ This version is only compatible starting with SDK version 3.1.12 and above! ⚠ ! ! ⚠ If you're getting compilation errors after importing, please update your SDK. ⚠ ! * Made the check for whether or not a mesh is baked a bit more solid by leaving metadata in the UV2 channel instead of just renaming the mesh. Should fix VRCFury incompatibilities as well as situations where unpacked prefabs weren't able to be re-baked as we now reference the original mesh in the component. No rebaking is necessary, but if you're using VRCFury and you're having the shader complain about unbaked meshes when uploading, it is recommended. * Added a warning to the bake process that will be shown if the original mesh has data in the UV2 channel saying that the UV2 channel data will be overwritten with goo bake data. * Added an option to stop showing warnings for unbaked meshes on the avatar. * Added an option to stop showing a warning when a needed directional light is missing from the avatar. * Added the 'Gravity Vector' property to the goo drip parameters which lets you control the direction in which the goo will drip in world space. * Internal shader changes regarding the UV2 channel to fix possible bugs. == Version 1.5.2 - 2023-08-04 == * Added an option to use the UV1 channel instead of UV0 for detail normal maps. == Version 1.5.1 - 2023-05-03 == * Added a bunch of documentation that'a accessible by pressing the 'Explain' button next to properties/sections. * Added stenciling options to Advanced Rendering. * Disable proximity distortion by default. * Disable proximity distortion on the preset materials. * Added a DPS panel to the showcase scene. * Slight UI tweaks. == Version 1.5 - 2023-04-22 == * Added physics! This'll allow the goo body and drip to react to how you move your limbs and body around and give it a more lively look. Some setup is required and you can find a walkthrough video here: https://www.youtube.com/watch?v=R8TkOL7qEuM A Showcase of the physics is available here: https://www.youtube.com/watch?v=9tJWE50MFyo Thanks to -Lime @greatmastix for help with the Unity Animator and VRChat Physbone side of things. == Version 1.4 - 2023-03-09 == * Fixed material swap animations causing baked meshes to look broken. !! This requires a mesh rebake and shader re-lock !! The UV7 channel is no longer used. Instead the UV2 channel is used. Any data in that channel will be overwritten with shader data in the baked mesh. Technical info: https://twitter.com/Value_Factory/status/1633182313755320322 * Added a blood material preset. * Fixed the update guide spewing nonsense. * Added buttons for resetting the culling, depth testing and blending mode settings. * Improved auto-fix buttons for render presets. == Version 1.3.1 - 2023-02-15 == * Fixed single pass rendering. Currently irrelevant for VRChat but relevant for CVR users! * Fixed a compilation issue when importing the package into a VRC world SDK project. * Licensing bug fixes and slight UX improvements. == Version 1.3.0.1 - 2023-01-11 == * Fixed a '_Cutoff' shader compiler bug if soft shadows were disabled in the editor. (thanks, 𝓑anga𝓑oye for the report! * Show the correct version number in the material editor. == Version 1.3 - 2023-01-02 == * Added the 'Goo DPS Orifice v1' and 'Goo DPS Penetrator v1' shaders. These have goo and DPS! Now you can make all your banans, donuts and other foods have gooey DPS. You will need Raliv's DPS for this to work! Get it here: https://raliv.gumroad.com/l/lwthuB?a=281319763 * Improved touch reactivity deformation. Should be A LOT smoother now! * Adjusted the mesh baking so that it's friendly toward avatars that have multiple meshes on them. * Baking is now aware of VRC avatar descriptors and will try to bake avatar-local position data. A re-bake and re-configuration of local axis masks and radial tf animations will be required! * Added Kobodal and Wickerbeast detail normal map mask textures. * Added license key verification. You only need to verify once per computer! * Fixed incorrect local axis masking editor logic on scaled avatars. * Fixed warnings about unbaked meshes showing when uploading a model that does not have any goo materials on it. * Fixed exceptions not being logged if they are encountered during the avatar build process. * Fixed build messages being so long you can't see any of their buttons. * Fixed incorrect locking results when number parameters didn't have any decimals. * Fixed the 'failed to open source' shader compilation error that sometimes appears when updating the shader package. * Added a troubleshooting panel that recommends turning on scene lighting if the touch reactivity or opacity effects are behaving oddly in the editor. * Added a notice to the DPS penetrator editor saying that there may be issues if the penetrator length is zero. * Changed the Gumroad logo and link to a shader.gay logo and link. * Show warnings if the render queue is too low for the cutout, transparent and fade presets. * Updated credits. == Version 1.2.1.2 - 2022-11-11 == * Added A TF example material. * Added an option to preview how a material will look like in mirrors. * Fixed avatar upload UI not showing up if the avatar has a preset material. * Fixed a typo. * Updated URLs == Version 1.2.1.1 - 2022-10-23 == * Fixed version upgrade warnings showing on a completely new goo material. * Added a link to our discord. == Version 1.2.1 - 2022-10-22 == * Fixed a shader compilation error if the scene was not set up to do cubemap box projection. == Version 1.2 - 2022-10-21 == * Added a Transformation Animation section to Material Mix that supports a basic and radial animation, along with an editor for the radial animation. * Added some noise textures. * Added a 'none' type to the material mix modes. * Added an option to use a separate albedo map to the material mix. * Added an option to use a separate normal map to the material mix. * Added an option to use a separate emission map to the material mix. * Added an option to use a separate metallic gloss map to the material mix. * Added an 'Advanced Lighting & Reflections' section. * Added a slot for a fake reflection cubemap. * Moved matcap, indirect lighting, specular and gloss settings there. * Added a few cubemaps to use with the fake reflection cubemap setting. * Added the Standard (No touch reactivity) and StandardSpecular (No touch reactivity) shaders. * Vertex data is now baked into UV7 instead of UV1. This should be backwards compatible. * UV maps 1 to 6 are now preserved when baking the mesh. * Fixed mask by local axis masks changing when the avatar was moving. (now it uses UV7 instead of vertex positions) THIS IS VERY LIKELY GOING TO REQUIRE ADJUSTING YOUR LOCAL AXIS MASKS! * Added a more user-friendly editor for local axis masking options. * Added a notification about the local axis value breakage that will display in the editor or on build. * Added a Cutout rendering mode. * Added VRAM display to texture properties. At 5 MB it displays as a yellow warning. At 10 MB is displays as a red warning. * Added a mask texture slot to the detail normal map texture. * Improved the organization, wording and visuals of the material editor. * Improved how the material editor handles editing multiple materials at once. * Editor toggle sections can be collapsed and expanded independent of their toggle values. * Fix some spelling mistakes. * Removed the 'Advanced' checkbox that was hidden in the 'Advanced' tab. Instead we now have multiple 'Advanced ...' sections. * Fixed matcaps creating a wireframe effect. * Fixed matcaps not being effected by normal maps. * Added a grayscale matcap texture. * Added checks on avatar build that catch some common issues (unbaked mesh, no directional light, preset usage) * Increment the shader version. Old locked materials will be automaticaly re-locked on upload. * Use Texture2Ds and a LinearRepeat sampler to sample textures. * Switch to using _VRChatMirrorMode to check if we're rendering a mirror copy. * Updated the terms of use. == Version 1.1 - 2022-09-29 == * Shader locking now creates one shader file instead of two. * Added a link to a tutorial for exporting locked shaders. * Added UPDATE GUIDE.txt


Old Versions

If you need access to an older version, please get in touch!

πŸ’¦ VRChat Goo Shader 2.0 | 🌌 Somna Presets

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