Xero Reacts to Hunter: The Parenting - Chapter 1.1
Added 2025-10-20 18:02:33 +0000 UTC
Comments
I think it would be interesting, but not sure if my YT audience would enjoy it.
Xero Degrees
2025-10-21 14:12:04 +0000 UTC
Xero since u brought it up. Are you gonna go sometime into Asian horror stories, if possible the originals? Sounds terribly interesting :)
Ultraporing
2025-10-20 23:42:02 +0000 UTC
If you watched that initial short of a solemn man respecting a woman's final wish only to then be hit by a man out of his gourd on DMT and who knows what else, it'd be a massive whiplash. The implication of the scene is that the old lady's caretaker was a vampire and decided to embrace her client. But when the family came to visit things either got a bit rowdy, maybe there was one of the grandnephews with a scraped knee, the vampire lady's Beast kicked in and she murdered everyone in the room. Then D found her, and things went from there. It's a fitting reminder of what the World of Darkness can be: bittersweet, with no true justice or a happy ending for anyone. Sometimes you'll just find the result of a tragedy and it's up to you how your reconcile these events. Sometimes that's the only victory you'll get.
Oh, and Louis Pasteur is a vampire. He isn't in the New World Order: those are wizards but also the Men In Black. In one of the earliest modules of first edition Pasteur has a full stat block, so you can find out if how your character can fare in a fist fight against the man whose discoveries have been instrumental in food safety for over a century. He's a bit tougher than you'd think, so don't go in swinging. Speaking of vampire foods: vampires can in fact not digest human foods. Most of the time they'll throw it up almost immediatly (which is not a pretty sight), but they can spend some of their blood to at least appear human for a while, allowing them to feel warm to the touch, display the physical symptoms of arousal, appear to breathe and keep food down for longer (they'll still be throwing up). Vampires do have generations that determine their power level: the starting point for character creation is generally 13th Generation, the least powerful a vampire can be while still being a full-blooded vampire. At 14th and 15th Generation you'll be a Thinblood, which are considered by the elders to be the heralds of Gehenna, the end of all things, and generally won't care if you kill them. And at 16th Generation, who are new with the latest edition, you have Daywalkers, who are so weak that they can survive in the sun for an amount of time that would kill any real vampire in seconds. In the other direction there's the lower generations, with 8th Generation generally being the most powerful a standard character can be. Even though "powerful" in this context being how much blood they can use per turn to fuel their powers, which only goes up starting with the 9th Generation. Before that it's just an increase of how much blood you carry in your body: the lower the generation the more concentrated and potent the blood is even though the vampires remain the same size. There are rules for vampires as low as the 4th Generation, but those are generally not meant to be playable characters and are more for the Storyteller to use. One of the older modules is about the potential return of the Antediluvians, those mighty vampires of the 3rd Generation. Those are so powerful they are plot devices with no rules, so have fun fighting them. The world governments in that module tried, and they LOST. Who does have a rule set of his own is Caine, the First Killer, the first vampire, the one from whom all other vampires descend. His rules are two simple words: You Lose. There is no fighting Caine, there is no winning against Caine. Caine is, and if you cross him you won't be.
As for fetters: in the game Wraith: the Oblivion, where you play as a ghost, you will have a series of Fetters, things that bind you to the realm of the dead and keep you from moving on. Don't worry, this is not a bad thing because without Fetters you will be sucked into oblivion and become an evil ghost. The whole "a ghost threw a phone at me" thing happens in Vampire: The Masquerade: Bloodines as part of a quest where you interact with some ghosts, and it's by far the scariest part of the game. And that's scary to a VAMPIRE. Oh, and the difference between a graveyard and a cemetery is that the first is around a church, the second is not. And yes, there are certain things one can do to be denied a burial in a graveyard. Certainly being a witch would be one, and it would certainly NOT mean that they bury you inside of the church proper. I mean, I don't know a lot about buddhism but I'm fairly certain that they would not bury the dead by going into a building meant for prayer, crack open the floor, dig a hole, throw in a person who has not been conviced by a court of law, bury them alive and cover the floor up.
What I do know is that the wizard game in the World of Darkness has the Akashic Brotherhood, who are kung-fu wizards with some buddhist influences. Sure, it's buddhist influences according to westerners who are not buddhists themselves, but an attempt was made by spreading in some names. Like how one of the Akashic factions are the Jnani, who are mostly hermits, gurus and wandering mystics who believe in the oneness of all things and seperation is an illusion. The Akashics specialize in mind magic, which means that if you try to jump one they'll beat the snot out of you without even touching you, with you thinking you just caught the beating of a lifetime. Mages in the World of Darkness generally are no more or less squishy than you or I, except they can use their magics to bend reality around them and become near untouchable... as long as it fits within their approach to magic.
Mages are powerful, but if you want raw firepower look towards the Mummies. At their most potent they can invoke your True Name and erase you from existence, which does come with a cost to them and they'll have to justify this to their upper management, the Judges of Ma'at. Yeah, these are the closest the World of Darkness has to the "good guy" faction even beyond Hunters. Just don't try to fight them if you don't have a nuke on hand, you won't win and even if you do you won't for long.
But if it's a fight you want, werewolves are your go to. Their game is the most combat-heavy in the World of Darkness, and a freshly created Werewolf can take on an entire coterie (party) of newly made vampires. It's just that they fall off harder: even a migthy Elder werewolf is little threat to an Elder vampire. And that's not just because of the vampire's immunity to the fight of flight response that is the Delirium: a vampire's stats at that point can have a ceiling that is twice that of a werewolf, so they'll just lose by numbers.
Goblins are real too: they're part of the Changeling game line, even though they're not part of the "good" faction. And for other real things, Pirate Island Adventure Golf is a very real golf course to this day, just east of Norwich.
But it's a tragedy that a good number of problems in the World of Darkness could be solved if everyone just sat down and had a talk. Sure, vampires are a threat to humanity just as much as they are to one another, for werewolves the only solution would be for humanity to return to being hunter-gatherers, mages want to either bind everyone to their wills for their worldviews that range from troublesome to outright horrifying, ghosts cannot accept the cycle of life and death and will do anything to avoid moving on, fairies treat humans as their playthings and will discard them when bored no matter the damage they cause, mummies will enforce the cosmic balance and woe to the one who gets in their way, and demons will have to atone for their sins against humanity, each other and God in ages past, and hunters need to stop relying on the shoot first ask questions never mentality inflicted upon them by eldritch entities, but if that's all out of the way we can surely talk things out, no?
Also the carbon rods D put into Kitten's drawer likely came from a nuclear plant as well and might be highly radioactive, giving everyone in the building cancer. But that's just ol' D for ya!