Discovering the Lore of the Adeptus Arbites - PancreasNoWork Reaction
Added 2025-08-28 21:01:54 +0000 UTC
Comments
Executioner rounds sound awesome. I presume they don't have anything like that in Darktide, but it would be really cool if they did add it in.
Xero Degrees
2025-09-02 07:57:06 +0000 UTC
Space marines have what is called Black Carapace under the skin of the torso. It provides superior connection to power armour. Their scouts wear carapace armour for better stealth capabilites it offers in comparison to power armour.
And more specifically, carapace armour is the best non-powered armour out there. It offers reliable protection from many hazards, including bolter rounds (standard ones, that is, there are AP shells designed specifically to deal with carapace armour (Kraken rounds) and power armour (Vengeance rounds)) and such.
Oh, and now that I mentioned ammo types – Adeptus Arbites have access to special Executioner rounds for their shotguns. These shells contain miniature self-guided missiles that track and intercept their target even if it ran behind cover.
Valse
2025-09-01 07:49:47 +0000 UTC
I was curious and searched up warhammer tabletop stuff at one point, just to discover that we do indeed have a massive store here in Thailand. A bit expensive considering they will likely just be figures put on display, but maybe in the future if I have the expendable income for it I might pick them up. Kill Team sounds perfect for my personal preferences.
Xero Degrees
2025-08-29 09:10:44 +0000 UTC
If you suffer from terminal Xcom brainrot and want to play 40k on a budget, then Kill Team is the way to go. That one unit of 10 Arbites and their dog? That's your entire. That is enough to play Kill Team, where you move your models one at a time and have them fight, go after objectives, capture points on the board and do all sorts of things. Rules are easy to learn, and any extra rules are clearly printed on your unit cards. Arbites have several tricks to increase how tough they are and how to deal with powerful opponents. For example, their shields can block more damage than a normal unit would, and they can shoot into combat with no risk of hitting their buddies (unlike other armies who cannot shoot into melee). Those ten guys you get in a box can be turned into a Proctor team leader, a dog handler with pet (who is called the R-VR, aka Rover), four dudes with shields and four dudes with shotguns. It's a basic loadout but more than enough to start the game with, and if you like it and want to mix things up a second box lets you build all manner of specialist units to spice up your squad. The primary issue is... well, if there is no adjustment for currencies a single Exaction Squad is 55 euros, which if GW doesn't screw the Thai over like they do the Aussies you're looking at something a bit over 2000 Baht. And that's discounting the paint, brushes, and so on. But those are criminally overpriced when bought at GW, so you might want to look for alternatives. Honestly, if you're interested in the tabletop stuff and you live near Nonthaburi you can see if you can visit Legendary Wargame, a big hobby store which is considered one of the best Games Workshop related stores on the planet to the point where it rivals even Nottingham, Games Workshop's headquarters.
As for the Orc thing, that was indeed Grimgor Ironhide who was written into blindsiding Archaon, the Everchosen of Chaos by headbutting him (it differs per retelling where exactly), declaring his superiority, refused to elaborate and left.