I Love Everything About Brigador | MandaloreGaming Reaction
Added 2025-07-23 17:22:44 +0000 UTC
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I grew up playing the Strike Series. Desert, Jungle, and Urban strike. Then later Nuclear and Soviet strike. Despite you flying a helicopter you had tank controls. That was my kind of game so I bought this one as soon as I found it. Then I got upset at it and stopped playing. Turns out I found it after the control change that made it play like a twin stick.
It was so annoying playing it like that because on most mechs you needed to wait for the right rotation to aim your weapon. Which means if an enemy is firing on you then you are just going to get hit. That is why I stopped playing the game.
Then I saw this review and learned about why the controls were like this. I was able to start the game up again and switch them. From that point on I loved this game and even managed to beat the closed casket special. Of course I did it using the Buckmaster with an esy/medium pilot. It was a long day on that one but I enjoyed it a lot.
YukoValis
2025-07-24 00:49:10 +0000 UTC
Brigador is a solid game that knows exactly what it wants to be and proceeds to be exactly that. Tight design in visuals, audio and gameplay, it's one of the best indie games out there and a king in its genre.
It's very much a create-your-own-fun kind of game. Sure you can do the story mode with fixed mechs and levels, but the real fun comes from picking your own series of levels, vehicle, weapons, pilot and go at it. Pilots determine your general difficulty: the less skilled your pilot is the easier the missions are. Pilots determine your first mission's starting level and the subsequent increase in difficulty levels. Some pilots start low and can go high with enough steps, some go up in larger steps, some just star and peak and a fixed level, and sometimes it's the Max Difficulty, Max Pain choice. There's a few gimmicky dudes like the one who only fights Spacers (enemies are picked at random), or the dude from Cruelty Squad who fights some out there stuff.
Vehicles then determine your approach. Tanks are slow, durable and get the most out of tank controls, Agrav vehicles are fast and move like a twin-stick shooter but are less durable, and mechs being in the middle. The bigger the vehicle the lower your mission payout will be: you gotta pay to keep the CityStomper 5000 running, but when you bolt an autocannon to a rickshaw you'll be paying peanuts. Likeways, a small and nimble mech suit lets you play this as a stealth game, while a sufficiently large mech turns this into a Titanicus game.
The various types of vechicles have different armor, speed, handling and melee damage. The size of their weapon mounts determine how big their guns can be: all vehicles have two weapon slots of five different sizes. Only a few vehicles have two hard points of the same size, and even then you're encouraged to mix and match to get optimal results. Sure, equipping two "screw these city blocks in particular" 305mm thermobaric cluster munition howitzers is a lot of fun, right until the zippy enemy units start shooting you in the kneecaps at knife range. Likewise, equipping a pair of machine guns that are so heavy firing both at the same time it makes your mech walk backwards from the recoil is fun since few things can stand against them, but you'll be running out of ammo all the time. As for special weapons, nothing beats the street flattening, vehicle wrecking kinetic pulse that with its 8 second reload time allow you to commit up to 450 war crimes per hour.
Once you pick your missions they're randomly generated based on your pilot's parameters and the name of the map. So just because you picked the suburbs map (this is where the higher ups in Great Leader's regime live) this does not mean you get the same map over and over again. The layout's different, enemy spawns are different and the places of objectives are different. Destroying key infrastucture is one way to unlock the exit, and which enemies will stop you is also randomly picked. The maps provide a lot of flavor for the game: the sprawling slums where life is cheap and you're one industrial accident away to being a red stain on the ground, the cramped inner cities where you don't know what awaits you around the corner, the suburbs that try to create the illusion of being more rural by setting up massive hedges, the sprawling cemetaries in a scale that would give 40k pause, and so on. The longer the mission the bigger your payout, which paired with your vehicle and your pilot determine your total payday. With this money you can unlock new weapons, vehicles and pilots, but as long as you succeed you can expect to always pick up one or two new things every successful series of missions.
Speaking of lore, once you've unlocked your hardware and the wetware that pilot them there is the DEEPEST LORE. This is where your money goes after the fact, and like Mandalore says does wonders for worldbuilding.
Brigador is a great game and a must pick for fans of vehicle combat games. The sequel's still being worked on for now, with little news as of yet. Now, it's one of those games where you can buy the soundtrack alongside the game proper, so if you go about it that way (game's currently not on sale) you don't have to deal with YouTube or Spotify. Download the tracks, find where you saved them locally (just right click the downloaded album) and port them over by hand.