Sacrifice is the RTS I Need in my Life | MandaloreGaming Reaction
Added 2025-06-19 16:22:09 +0000 UTC
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Black and white was a cult classic and one of the first big god games, its full of funny moments like the boat song, its sadly in licensing hell, so it and its sequel cant be gotten digitally.
Bricky a few very funny Command & Conquer videos, ive seen "The sheer, exquisite shenanigans of Red Alert 3" dozens of times.
Jens Mortensen
2025-06-19 20:28:41 +0000 UTC
Aw yeah, I remember this one. Back when my dad bought a new PC in the year 2000 it came bundled with this game, alongside the weird cyberpunk romp Messiah where you play a little cherub who can possess the bodies of people by jumping into them, and a Star Trek themed RTS. I played the hell out of this game, and often messed around by just spawning in units with console commands and pitting them against one another. It's pretty funny too: it's one of those games where units get annoyed when you keep clicking them and get different voice lines. Sound's pretty excellent as well, and the machine gun fire was not something Mandalore added in, it's actually in there. Sacrifice just does what is most fun.
Something to keep in mind is that the souls mechanic can be a decisive factor as early as the first fight. A defeated wizard turns into a ghost that cannot be targeted, cast spells, summon creatures or collect souls, and you need to heal at either a friendly building or a neutral mana font to become corporeal again. You can still command your units, but the loss of firepower means that they will likely lose against a similarly-sized enemy army led by a wizard. Such a loss means that you lose access to all souls, blue and red (which ones are blue and red is mirrored from what your opponent has), so if you quickly down an enemy wizard and then wipe his creatures before he can revive you can harvest his red souls, giving your a major resource advantage. If you then exploit this opening you can try and rush your opponent's next manalith, where they'll likely have revived and are summoing some more creatures. If you overpower your opponent here they might be able to quickly respawn but the constant pressure means that they can't actually do anything but retreat, meaning you've effectively already won the match. Sure, there's some resources on the map to use, but these are often balanced between starting locations, meaning that the victorious player will have a nigh insurmountable edge over the other. Likewise, all souls held by a wizard upon their defeat are permanently lost, meaning that in a multiplayer match you might very well barely end up winning a skirmish against a wizard and now you're up against a force that has a lot more souls than you have.
And while the terrain deformation effects are fairly impressive for its time (and kinda still to this day), they are not permanent. Mainly because James' ultimate spell bores a hole into the ground, causing units to fall in and instagib, rendering their souls nigh unreachable (if you're VERY fast you can use one of a few spells and abilities to snare up some blue souls), but the ground closes up again fairly quickly because otherwise this spell would just allow you to cut parts of the world out and render the game unwinnable for either party because nobody can reach somebody else's altar.
As for that other game you saw, that is Brutal Legend, a game that is as close to being a playable metal album as you can get without being a Guitar Hero game, even more so than Doom. It stars Jack Black and has an absolute banger of a soundtrack, with some of the performers of that soundtrack (Rob Halford and the Oz himself) as voice actors. The game's fairly similar to Sacrifice, mostly because one of the game's developers ended up on the Brutal Legend team. It's also much more of an open world game than Sacrifice is.