Homeworld's Music Gives Me Chills | MandaloreGaming Reaction
Added 2024-11-24 05:05:48 +0000 UTC
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In hindsight, I can agree that the dynamic difficulty is a necessity to maintain a level of difficulty that the player is capable of beating. As you said, the reason why we need it here is because of the carry over to the next level. The mechanic is there to give the player the sense of going on that space faring journey, rather than hopping onto a new level with new units. So the only way to make that viable is with dynamic difficulty.
Xero Degrees
2024-11-24 15:08:09 +0000 UTC
Yes, this game was made by Relic of Dawn of War fame. It was their first game in fact: they're also known for Company of Heroes and made the original Space Marine. Unfortunately they've hit a bit of a rut: Age of Empires IV (yes, they also made that) was received to mixed reviews, Company of Heroes 3 was also not as well liked as its predecessors and Dawn of War III... well, if you want to get into the nitty gritty of that game's issues there's a video by the RTS youtuber Zade who dives into that. But Relic's real gem that people keep glossing over is Impossible Creatures, a delightfully pulpy RTS that laid the grondwork for Dawn of War which askes important questions like "how would lions crossed with scorpions fare against an elephant crossed with a shark". Yes, you make your own units by splicing animals together prior to battle. Yes, it's awesome.
I feel that Homeworld's initial difficulty is not just because of the complexity of its control scheme, but because you need to learn to think in an entirely different way. The 3d combat is unlike just about anything we've seen in spaceship combat, since even the lauded Star Wars: Empire at War keeps its space combat fully 2d. But here you need to think about approach vectors, travel time, formations, where your ships end up after combat and so on. In a 2d space this is a lot more feasible, but in Homeworld where there's next to no terrain to get in your way there's just a lot more to think about.
In a game like Homeworld where your success in the previous mission determines how much you get to bring with you dynamic difficulty is a neccessity. If you have a mission where you win by the skin of your teeth only to get faced with a force that's four times your net worth you are going to get stomped, but likewise starting a mission where you outnumber your enemies five to one the fun goes out of it. Plus, while it's incredibly funny to go gremlin mode and snatch up all of your opponent's ships with salvage ships and snipe the ones too big to snatch, the resources gained this way will make the game even more trivial.