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The Legit Weebs
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Xero Reacts to Limbo of the Lost - MandaloreGaming

Xero Reacts to Limbo of the Lost - MandaloreGaming

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There's some pretty wild stuff there in gaming's formative years, when there were no design conventions. Nobody knew what really worked or what gaming could be, so everyone did their own thing with the limits of the time. While you can see this in the control schemes of the early shooters (wacky combinations of arrow keys and the ctrl-shift-alt keys for PCs, or just look at how long it took modern shooters to figure out the "one stick for movement, one stick for the camera" convention for consoles which GameSpot at the time called "terrifying"), adventure games were no slouches either. Inventory, no inventory, limited inventory and some absolute moon logic in the puzzles (a very mild one is the "monkey wrench" one from Monkey Island). At least some tried like the infamous X-Files adventure game that came on seven discs, had you hotswap them all the time and actually hit you with a game over if you tried to arrest or shoot innocents. Not to be confused with the later X-Files: Resist or Serve game on the PS2, which is more or less a Resident Evil knockoff where your ammo is rare so you have Mulder curb stomping zombies to save on bullets. American History X-Files, if you will. But this one was truly bizarre and almost feels like a joke game that accidentally got released as an actual game instead of a private project. But as bad as it is it is pure, unfiltered, disgusting, and a raw expression of a creator's vision, even though that vision is backed up by the Oblivion soundtrack. And that's something we're not getting a lot of anymore even in the indie scene, which is a shame.

Beriorn


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