The Monster sounds pretty neat and a decent challenge imo.
I'm just a bit worried since I've been playing with minmax'ers for so long (this includes the dm's when they play as players) that they'll find out about the short True sight range of 30ft somehow and abuse the shit out of it.
For example cast fly on everyone and somebody else cast Greater Invisibility and stay out of 30ft range above it. As I know my friends this would cause me as dm to retaliate with disadvantage every turn to their endless bombardments. And would probably need some real creative solutions for it not becoming a pushover. :)
Ultraporing
2024-11-08 04:13:38 +0000 UTC
There's a few differences between the 3e and the 5e Odopi. For starters in 3e it's actually 24' in diameter, making it quite a bit larger. If it grabs and swallows you, you can look forward of tanking 3d8+10 damage per turn until you free yourself. And while they can appear as single monsters (at CR14 it's intended to be a decent fight for a level 14 party), but they can also appear in what is called "tumbles" of two to EIGHT of them at the same time. Oh, and there's also the Elder Odopi, which is 48' in diameter, has nearly double the health, deals a lot more damage with both its claws and stones, and can devour much larger enemies.
Fortunately they are mostly found in Carceri. This is one of the Outer Planes of Planescape (see your earlier video on the place), which is just Tartarus of Greek myth with the serial numbers filed off. Tartarus is a prison for the wicked and the Titans, much like how Carceri is in D&D. Don't go looking for Sisyphus here though, he's on the third layer of the plane of Hades instead. Carceri's not a very fun time: it's a dangerous place with many creatures that were imprisoned there, and a way out is hard to find. Each of its layers have their own flavor of unpleasantness, ranging from acidic swamps to sandstorms that will strip your flesh from your bones, poisonous jungles, oceans of quicksand and freezing cold tundras. Because of the Greek link the Odopi might have been inspired by the Hecatoncheires, the hundred-handed giants of myth. They are not to be confused with 3e's Hecatoncheires, who are an Epic level monster. This means that where the Odopi is CR14, the Hecatoncheires is CR57. For a taste of their power: a Hecatoncheires has +73 on its hit roll, has swords that deal 2d6+20 damage and crits on a 17+. Oh, and it has a hundred of these attacks per turn. Let's just say that the Epic levels are for people with a very... particular taste.
Finally, the Odopi also reminds me of Ball Of Arms Man, a meme character made for the Mutants & Masterminds superhero RPG. He's a superhero consisting of nothing but arms, built by taking the Extra Arms superpower, which unlike many other powers has no limit to how many times you can take it.