For Day 22, there’s something a little bit different.
It’s not necessarily a track as such, but more of a ‘test area’ for playing around with the extended physics settings of Custom Shaders Patch and Content Manager.
So BE SURE TO ENABLE EXTENDED PHYSICS for this track before trying it out. As Assetto by default only supports banking of up to around 60 degrees, now we can go all the way upside down!

Use Extended physics is enabled (bottom of image)
https://drive.google.com/file/d/1ZAaQlLTtA7UY8oopXUF9nWa7x7_9QP8H/view?usp=sharing
The area features two loops, a large and smaller one, which many cars can make it around. But also features a large area with curved edges, kind of an extruded loop. This exists to test the theory that an F1 car creates enough downforce to be able to drive on the ceiling of a tunnel. And now with the extended physics, you can simulate this for yourself!
This is purely a test ground, and for those likeminded individuals who wonder if an F2 or F3 car can drive upside down, and want to test it, I hope this track is a bit of fun!
Tyrone - Racetracks & Models
2023-12-27 08:00:45 +0000 UTCZip Zap
2023-12-27 07:37:38 +0000 UTCTyrone - Racetracks & Models
2023-12-22 14:34:20 +0000 UTCJordan Nord
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2023-12-22 13:47:17 +0000 UTCIsaac Osmak
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2023-12-22 12:17:02 +0000 UTCTyrone - Racetracks & Models
2023-12-22 11:59:51 +0000 UTCTyrone - Racetracks & Models
2023-12-22 11:59:14 +0000 UTCBengalCat yoan
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2023-12-22 10:33:09 +0000 UTC