Today, Day 4 of Advent, I bring you some bug fixes and upgrades to Thermalito.
Overall, I'm getting positive results in terms of performance, so you should get slightly higher FPS now, without any visual downgrades!
Download
https://drive.google.com/file/d/1Fw3qrq6sRx_M7wDk0fESidBJJ2xVOvYd/view?usp=sharing
Thermalito2023 v1.04 changelog
• Fixed hole in wall on t13
• Fixed Tecpro clipping through walls at t15
• Seperated the wall objects to allow for the shorter layout
• Seperated tecpro objects to allow for another layout.
• Fixed parked car shadows
• re-arranged files to allow for multi layout in the future.
• The rock retaining wall / mesh fence, has had it’s UVs re-mapped so no longer has squished and stretched parts of the texture.
• re-rendered VAO patch
• UI / map / preview updates.
• Added lights to the vehicles in the paddock
• changed parked car textures to be reflective, so you’ll catch the sun glinting off them etc in the right conditions
• A small number of parked cars now emit lights at night.
• Chopped up some of the larger meshes to be a bit smaller, helps performance.
• Updated 2D crowd texture for the grand stands, to give it some colour variety.
• Fixed transparency settings of some rocks.
Special thanks to 'Airwaves' for spotting a few of these bugs.
Thanks again for your support, I hope you're enjoying all of the content December has to offer so far!
Ty