In a slight schedule re-shuffle I have spent the last few days working on Vegas again... This time, finally using the real circuit for reference! Up until now I have only had access to the circuit maps and renders that have been released. But now real onboard footage exists, and many photos from all around the track are available online. This has meant a lot of things needed to change from my version of the circuit to make it match the real one a bit better.
Here's the link!
https://drive.google.com/file/d/13rdl_iGxz27uv3PkxJg7biyLUWboYdub/view?usp=sharing
Getting these changes done has ever so slightly delayed the release of upcoming content.
Adams Motorsportk Park will now get it's public release next week.
V1 of Modena Circuit is now planned for the 1st of December on Patreon
V1 of Yamanaka Lake is now Mid December on Patreon
I apologise for this, but both of these new circuits are certainly worth the wait! And, having a more accurate version of the Latest Grand Prix track in return, is hopefully suitable compensation :-)
One of the major things I messed up on was how tight turn 1 was going to be. In real life its much more of a flowing corner complex. I had it as T1 being very sharp. This has been rectified.

New T1

New Pit exit line in a stylish purple colour!
The 7,8,9 complex has also been reshaped to fit the layout of the real circuit.


New Roulette kerbs are dotted around the track.
Here's a more comprehensive list of changes.
Using the F1 TV coverage as Reference T 14,15,16 complex has been mildy corrected.
T7,8 and 9 chicane was waaay of as well, I had it as more of a Monza T1, rather than the elongated chicane it actually is.
The entry for t5 has been narrowed
White lines for t9 have been shuffled to be closer to the real track.
So realistically this has changes for T1,2,3,5,6,7,8,9,12,14,15,16
Also added a few more visual elements, extra buildings, the monorail that crosses the track twice.
Changed the positions of all of the kerbs to match the IRL circuit.
Included the kerbs decorated with the playing card suits where appropriate.
Shifted barrier positions to follow the real circuit
Pit Entry and Exit also changed entirely
Added track limits to the areas that you can run wide or cut
Added DRS zones.
Upped pit boxes to 30
Changed main grandstand building to be closer to the real one, this still isn't perfect yet.
Added some drains on the main strip that act as rumble strips for that 100% true to Sainz experience.
More reflective and dark Asphalt surface to give everything that 'new asphalt' look.
Added new sponsors to the relevant areras. This isn't a 100% match for the real track yet, there are sill some places that are left blank.
Thanks again for all of your support, especially on the run up to the Holiday season. I appreicate it so much! On a side note, I'm trying to be more active on Discord, showing a lot of Work In Progress screenshots, and answering questions. So if you haven't yet, please stop by and take a look.
Ty
Patrick Moore
2023-11-19 04:30:25 +0000 UTCTyrone - Racetracks & Models
2023-11-18 20:49:12 +0000 UTCJonathan Doherty
2023-11-18 20:45:11 +0000 UTC