NokiMo
Tyrone - Racetracks & Models
Tyrone - Racetracks & Models

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Adams Motorsports Park - Release Candidate.

Hey everyone,

This may be the final large update for Adams before it's publicly released!
(some bug fixing may still be needed)

This update adds lots of trackside detail, and has some nice graphics improvements.

Download https://drive.google.com/file/d/1Ib0UJqaWei4CkioVirzpaPoPN5LcwzrK/view?usp=sharing

The terrain close to the track has been re-textured and now shows a lot more detail.
There's now small rocks dotted around the edge of the track to give the ground more depth.
There's new CSP 3D trees used for a lot of the scenery. They work together with the existing tree models to create a more dense look to the foliage.

Several of the track joins and surface have been smoothed over. Some kerbs have also been fixed to run more perpendicular to the track surface.

2D spectators have been added to the pitlane and higher elevated track areas, these should be dynamic and work with whatever CM settings you use. (less at night, more in the day, camera flashes etc.)

Finally, the AI has had some work done to it. I think AC in general really struggles with circuits this tight and twisty, especially with some of the Go-Kart mods. I have maybe gone a bit too conservative with the AI hints on the normal direction versions of each layout. But if you want to unleash the AI into full speed, and full potential for chaos then just delete the AI hint file inside the tracks layouts data folder.

All standard layouts now also have the reverse layouts set up, so this means there are a total of 12 layouts for Adams, which is the most I have done for a single track, except for Thunderhill which is on 24 and counting!

So yeah, your thoughts and feeback are always welcome, I hope you enjoy this update. Hopefully we can get this one 'signed off' and get the public release soon.

Also, if you have a Kart mod you think is great, and you think everyone could benefit from learning about it, please share a link in the comments to this post :)

Thanks,
Ty :)

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