NokiMo
Tyrone - Racetracks & Models
Tyrone - Racetracks & Models

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Ridge Motorsport Park Release Candidate

Hey, the work on Ridge continued and now it's ready for another release.  
I'm releasing this on Patreon as a public release candidate, as I don't expect any more significant changes.

Download
https://drive.google.com/file/d/1K5r91FYYWPiKvKO-IEoi1ECh0mqpldTn/view?usp=sharing

As usual with a project that was in it's early stages, and now is practically finished the changes are too many to list properly, so here's a breif summary.

The List:


The cars in the screenshots are the BCRC M/E GT3 pack, they're available for free. More information can be found here.
https://www.patreon.com/posts/bcrc-mods-gt3-86363846

I've been enjoying them as they're essentially a balanced GT3 car with loads of different chasis chapes, which means close racing, even if the difference between cars physics isn't really expressed. 



Ridge Motorsport Park Release Candidate Ridge Motorsport Park Release Candidate Ridge Motorsport Park Release Candidate Ridge Motorsport Park Release Candidate Ridge Motorsport Park Release Candidate Ridge Motorsport Park Release Candidate Ridge Motorsport Park Release Candidate Ridge Motorsport Park Release Candidate Ridge Motorsport Park Release Candidate Ridge Motorsport Park Release Candidate Ridge Motorsport Park Release Candidate Ridge Motorsport Park Release Candidate Ridge Motorsport Park Release Candidate Ridge Motorsport Park Release Candidate Ridge Motorsport Park Release Candidate Ridge Motorsport Park Release Candidate Ridge Motorsport Park Release Candidate Ridge Motorsport Park Release Candidate Ridge Motorsport Park Release Candidate Ridge Motorsport Park Release Candidate Ridge Motorsport Park Release Candidate Ridge Motorsport Park Release Candidate

Comments

I just joined, and this was the first track I had to try out, since it's what I'm most familiar with in real life. I'm very impressed with how accurate this map is. If I had one piece of real world feedback it would be that I think there's some missing camber in turn 14. It feels like it's almost _off_ camber in this map, but in real life, if you stick to the inside of turn 14, you can really load up the suspension and get a _ton_ of grip. I don't know if I'm just not a good driver in AC, or if this is missing from this map. I think you can see this pretty well in one of my videos: https://youtu.be/l-jGAP2rjQk?t=92

Brad Arnold

Love this! Thank you! Very accurate

Austin Bradshaw

Great build - I thought I'd add some real world input - most of the curbing is actually flat (no bumps). There are bumps at turn 13 on the inside. Pretty sure that's the only location. Perhaps someone that's on the track more often can chime in. Overall, the virtual track is a pretty close match to the real thing.


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