NokiMo
Tyrone - Racetracks & Models
Tyrone - Racetracks & Models

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Chuckwalla Valley - August Updates.

This release is a repack of Chuckwalla, with the fixes from the brilliant Rainmaker_87

The download for the new version is included in the Patreon post as it is less than 200MB

The link for the original kerb fix is here
https://www.racedepartment.com/threads/chuckwalla-valley-raceway-tyrone-curb-fix.261204/

I have packaged his kerb changes into this release, and then fixed some of the textures that went missing when Rainmaker issued his fix, so think of it as bundle of fixes.

Also included in this update, I have re-calculated the normals for all of the walls in the pitlane. This makes them look better and have nicer shadows cast on them etc. I have also added some normal maps to the walls that are used for even more enhanced details.

Finally, some adjustment to grassFX

Thanks
Ty

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Comments

I don't know if I'm the only one having problems, but when I start a race with the updated Chuckwalla, the AI on the front row don't go when the lights go out, so the rest of the AI pile up behind them and and chaos ensues. I've tried races with Kunos cars, mod cars, new AI behavior turned on/off in CSP, etc. Any advice is appreciated. Thanks!

Robert


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