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Tyrone - Racetracks & Models
Tyrone - Racetracks & Models

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Ridge Motorsports Park - 0.01

Hi everyone,

Sticking to my promised schedule, for July, here is the Ridge Motorsports Park circuit.

Based off USGS LiDAR data, and satellite imagery this promises to be a very accurate representation of the real circuit.

The Ridge Motorsports Park is located in Shelton, Washington, USA. The facility offers a variety of automotive and motorsport activities, and it is a destination for racers, car enthusiasts, and spectators.

Although an early version, with work still to do (especially on the environment around the track) this release does feature working AI, and Replay cameras.

Download Link:
https://drive.google.com/file/d/14GsW33S6wM5nsWFbPr6TsaicM6HqMjrV/view?usp=sharing

In other news – the updates to Toronto are now live on Race Department, as well as the public release of Heartland. If you already have the latest updates from Patreon there’s no need to download the RD versions as they’re the same.

Ty

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Comments

You'll want to use this more up to date version. And also make sure you're using CSP. https://www.patreon.com/posts/ridge-motorsport-87623099

Tyrone - Racetracks & Models

Ridge won't load for me:AC\camerafacing.cpp (57): CameraFacing::CameraFacing AC\trackavatar.cpp (118): TrackAvatar::TrackAvatar AC\sim.cpp (1066): Sim::loadTrack AC\racemanager.cpp (351): RaceManager::initOffline AC\racemanager.cpp (174): RaceManager::loadSessions AC\sim.cpp (320): Sim::Sim AC\splashscreen.cpp (319): SplashScreen::postRender AC\game.cpp (181): Game::onIdle AC\game.cpp (210): Game::run AC\acs.cpp (477): wWinMain f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup My CM ver. is 0.8.2663.39678 (x86)

George Burtner

same here

Renhao Xue

When I try to load the track, AC just restarts. Any tips on debugging what is going on? this is the log message CRASH in: OS-Version: 6.2.9200 () 0x300-0x1 d:\dev\dev_pc_master_race\acs\camerafacing.cpp (57): CameraFacing::CameraFacing d:\dev\dev_pc_master_race\acs\trackavatar.cpp (118): TrackAvatar::TrackAvatar d:\dev\dev_pc_master_race\acs\sim.cpp (1066): Sim::loadTrack d:\dev\dev_pc_master_race\acs\racemanager.cpp (351): RaceManager::initOffline d:\dev\dev_pc_master_race\acs\racemanager.cpp (174): RaceManager::loadSessions d:\dev\dev_pc_master_race\acs\sim.cpp (320): Sim::Sim d:\dev\dev_pc_master_race\acs\splashscreen.cpp (319): SplashScreen::postRender d:\dev\dev_pc_master_race\ksgame\game.cpp (181): Game::onIdle d:\dev\dev_pc_master_race\ksgame\game.cpp (210): Game::run d:\dev\dev_pc_master_race\acs\acs.cpp (477): wWinMain

rozap

Hi Matt, Do you usually have the option to change the weather in game for other tracks?

Tyrone - Racetracks & Models

For some reason, that track seems to be stuck with stormy weather (sounds of rain, and thunder) and no option to change it both in-game, and through content manager? Is this just something wrong on my end?

Hi Tim, thanks for the feedback, what specs are you running where you're getting less than 30 FPS? And is it worse in any specific areas of the track?

Tyrone - Racetracks & Models

I can't wait to try this after it's updated and optimized. In VR, FPS is abysmal at less than 30FPS, and there's a few flickering trees.

Tim Hansford


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