Hey,
A Biiiiiiiiiiig update for Thunderhill V10 is ready for everyone.
Just a quick note, the AI is untouched from the previous release, so if the layout didn’t support racing in v9 it still wont in v10 – however those that did support AI should have a bit more luck with them not crashing into the barriers on the pit straight now.
Download Link
https://drive.google.com/file/d/1jq2lOWSbB8BaMh80X3uUllEKCoiqByAP/view?usp=sharing
So, what’s new?
The area at 14E has been reprofiled to remove the sharp drops on track joins
the cyclone has been super smoothed now – I really hope it’s nailed now.
lots of details added around the paddock areas
new foliage everywhere, and additional bushes, shrubs etc where appropriate.
added the S/F tower on the east layout
added marshals at all of the marshal posts
replaces the 11E marshal post with one with stilts on so it can be seen as in real life
9E reprofiled the drop so you shouldn’t lose grip now.
New Asphalt texture technique, looks a bit better now in my opinion?
New road markings, and wall and Kerb textures to give everything a more ‘used / raced’ look.
lots of kerbs have been moved, replaced to be neater, look better, or be more accurate, or all three.
Changes to lots of other bits and pieces all over.
IF everyone is happy with the track layout now, and I won’t need to change it I will finally get around to recording proper AI lines for all 16 layouts, and things like replay cams etc.
A side note, the car used in the photos for this post is the fantastic RX-8 by petercill over on GTPlanet – the car is great to drive, really fun. Check out the car here – it’s available for free.
https://www.patreon.com/posts/67730541
Thanks again,
Tyrone