Hi Everyone
Today I have a massive update on Sebring 1966 to share with you all. A massive thanks is needed for Rodger who has helped put together a load of references and has acted as a guide as I’ve tried to get the track as accurate to the time period as possible.
Download here -> https://drive.google.com/file/d/1BYyU4Cw9uR8inFBFJwlrQHS9e1wGX8MG/view?usp=sharing
I usually do a list detailing the updates, but quite honestly it would take forever, I don’t think there’s a single bit of track surface that hasn’t been touched. The number of new objects, textures, redesigned things - there's a lot of changes to say the least.
I have done an AI line that is actually functional for once, So that’s a nice change! Feel free to take your favourite car from the 60’s for a few laps of the brilliant track, and let me know your feedback in the comments.
There are a few bugs I’ve already discovered myself these include:
Tyre / skid marks are too reflective, firestone bridge isn’t casting shadows properly, the ‘Sebring Flordia’ bridge flags are all glitchy. Small issues like that. These will be fixed for the next (possibly final?) update for this track. We're definitely firmly in the 'fix stuff' rather than 'make stuff' stage of this project!
On a side note, when I’m not making tracks that are requested, I’m busy making up and playing around with concepts for tracks. If you go right back to the start of my Patreon feed you’ll find the sort of tracks I mean. I have a few more that are just sitting there, not doing anything. Would anybody be interested in a ‘bulk upload’ sort of thing with a few tracks for people to pick through? If any get any sort of positive response, I can add it to the list of tracks that need finishing.
Thanks again, and enjoy Sebring 😊
Ty