Sebring 60s V4!
Added 2022-02-27 22:02:38 +0000 UTC
Hi Everyone,
A little later than planned, (we just got a new puppy and she's being a big distraction) - I'll leave a picture in the gallery at the end!)
Here's an update for Sebring 60's lots of new stuff going on. There's a list below, but it doesn't cover everything.
Download
https://drive.google.com/file/d/1Yfm61rn4FCBfWi1k1kcLOY6P2V2CEcQM/view?usp=sharing
Still a ways to go on this one, but the update has pushed it along nicely.
- Fixed bump in the road in and after the esses chicane
- Addressed camber in the esses chicane to more accurately reflect how the track was.
- Replaced the orange fences around the track with a more optimised, textured wall. Uses way less polys, should improve performance a tad.
- Added runway markings (numbers etc)
- Switched up the ‘layering’ of the runways, so the ‘slab direction’ is better
- Improved textures on the runway so the align better, and in the same orientation as the real track for the most part. Pinched the texture from the Reboot Team Modern Day Sebring, and then removed some of the cracks etc.
- T1 profile is now smoother, bump removed from the middle of it.
- Road narrows on the internal road, even narrower towards the hairpin.
- Ground textures have been overhauled and look (in my opinion at least) much better!
- Added Vagaurd Aircraft Hangar
- Made new cones, that have the correct sponsorship on them
- Added tufts of grass poking through some of the cracks in the asphalt/slab things.
- Added tents and caravans etc, removed some cars, to more accurately reflect the scenes of the races.
- Added Webster Linder sign on back straight
- Changed the species of some trees.
- Changed the white lines around the track, they look so much better now.
- Lots of other minor changes
- AI line is a bit dodgy at the moment, I'll re-record it ASAP!
Thanks all, I hope you've all had a good weekend.