Thunderhill V7
Added 2021-08-14 11:16:17 +0000 UTC
Happy weekend everyone.
This week I have a small but substantial update to thunderhill. Changelog is below.
I want to get thee track surface 100% right before spending the time doing the AI for all of the layouts. So the AI in version 7 is the same as it was in previous releases.
Remember if you dont yet have the PerPixelMultimap shader you will need to download and install these additional files.
racedepartment.com/downloads/perpixelmultimap-with-emissive-map.22791
Download link to the track
https://drive.google.com/file/d/1XbPgA02DAMU23mGta73x6aSDg-T8lqH5/view?usp=sharing
- Smoothed 1W to 10C transition
- Added background detail of the poles going into 7W
- Added detail to the 7W – 10W bypass
- Slight adjustment to the camber of the cyclone
- Added more paddock interest for the west course, cars, tents etc.
- Added a mountainous skybox (at the moment it’s from Chuckwalla, but I will make the texture for it soon (if anybody has some landscape photos they want to share, that could help make the hills of in the distance more immersive)
- Terrain is brighter now.
- Stripped about 100mb out of the overall file size, should increase performance