Oregon Raceway Park Updates.
https://drive.google.com/file/d/1p8CxCsHOQj9jn_2MFtN9_lz-evMRUEhp/view?usp=sharing
Tweaks to track mesh for accuracy.
Optimisations (for better fps)
Texture changes for the ground etc.
Additional Foliage where it was needed.
The brake markers are now specific to each layout, so you don’t see reverse ones.
Floaty brake markers have been brought back down to earth.
Cone Fixes.
Also thanks to a supporter on Patreon, who has made some excellent AI for the track, you can have some real good racing now 😊
A few misc objects to be added, but this one is almost done now.
Right – the news on Sebring, as I know a fair few of you are waiting for this one.
The last 8 images at the end of the gallery here, you can see some screenshots. Part of the reason it’s taking so long is because I’m having to build almost all of the assets from scratch. In all of my contemporary circuits I can re-use a lot of things, but since the look of everything motorsport related in the 60’s was so different it takes time to get things right.
You can see I have made the main pit buildings, the martini bridge, the MG bridge at the esses and a few other things. It’s getting there! But I want everybody’s first impressions to be ‘Wow’ so it’s not quite ready to download yet. It's going to be worth the wait!
Thanks again for your continued support - I hope you enjoy the ORP updates.