Chuckwalla 1.5
Added 2021-01-17 18:14:36 +0000 UTC
Hey everybody,
First big update of the year is for Chuckwalla.
I'd like to think this is finished now, but i'm sure one of you will pick up something for me to fix before the public release.
Thanks again for all of the feedback on the previous versions.
Download:
https://drive.google.com/file/d/1rH5v6iB_JkDTimn2gvbuncKPzc6lgPPM/view?usp=sharing
Changes Include:
- Optimised textures, I now get around 10 – 15fps more – your mileage may vary.
- Smoothed out a bump on T5
- Made all of the outside kerbs ‘flat’ whilst retaining the hump on the inside kerbs
- The 2D mountains in the background have been mostly replaced by accurate 3D terrain, it’s mapped for like 50k from the centre of the track, but for anything further than that, it’s still 2D.
- Done a VAO pass now, to add subtle ambient shadows across the environment, it’s not that noticeable on Chuckwalla because of the flat terrain and sparse detail, but it’s there now and improves the look
- Added apex cones
- Added break marking boards with a 3, 2, 1 countdown.
- Added more trees and shrubbery around the track to match some more video references I’ve been supplied with.
- Fixed an issue with one of the walls in the pit-lane behaving as if it were a kerb.
- Updated Mike08s GrassFX texture to make the grey stones a more yellowy orange, again only a subtle change, but it brings it all together.
As I say, unless there's any major issues i'd like to call this one done. So please give me any feedback you may have.