link https://drive.google.com/file/d/1ylLoCg6oBv1mLQdUn-lg2XnzmmRQKGrI/view?usp=sharing
So....
I've been working on Dyanmic Objects.
This is in order to make some tracks feel more alive, and have a bit of atmosphere.
Somehow from that I got the idea to try making moving ground vehicles, so maybe something like a road could run alongside a street circuit, and have live traffic running up and down it.
I started messing around with some 3D models and ended up creating a UNSC army from the videogame series Halo.
This track is not for everyone, I understand. So please don't feel the need to download it if it's not your cup-of-tea.
Also - be prepared to turn down some graphics settings. I think there's close to 800 vehicles moving up the map. You can delete them by looking in the config file, all of the objects are named as you'd expect, just change the counts to .
The Halo Ring itself is massive, so large infact that by default AC doesn't load it all, so for those of you running Content Manage a little graphics tweak is needed to make the game render further out.
Under Custom Shaders Patch -> Graphics Adjustments set Far Plane, m: to 200000, 300000
This way you can see the whole Halo.
Has functioning AI(ish) still a bit of work to do.
Night lights are in already.
Tyrone - Racetracks & Models
2020-10-09 07:45:01 +0000 UTCTyrone - Racetracks & Models
2020-10-09 07:44:23 +0000 UTCZip Zap
2020-10-09 07:05:39 +0000 UTCTRIARCH EDTOR
2020-10-08 21:23:49 +0000 UTC