NokiMo
KozukeHajime
KozukeHajime

patreon


Yuriana mod, decisions made and ETA :o

After answering some things about the mod related to the last post I made about it. I think it would be better to point out more about what I'm doing with the mod and the ideas/thoughts behind those decisions.

To begin with, I would like to talk about why I think Yuriana main quest needs changes. I think it was "okish" but I think the main issue is that is starting to get too long and trying to keep adding more and more stuff after specific quests or situations is a mistake that will be harder to fix later on.

I believe most people play Skyrim from time to time and they just prefer to do/replay stuff/quests that they like, have "fun" with npcs, or even just walk around listening to Skyrim soundtrack. Talking about the mod some people could just prefer to rescue Yuriana and not bother about anything else or maybe just get their preferred wench and continue with their playthrough checking other mods. Sure people can do that by ignoring the quest log and/or just using commands but it's not the same as if the game/mod gave you the option for that.

One of my main inspirations to try to follow the idea of giving the player more choices is Dragon Age Origins, I really love that game and how it was possible to refuse to do some things or kill npcs that you didn't care about. Obviously with some limitations. Baldur's Gate 3 and other RPGs have that "lack of fear" of the player missing out on stuff because a decision was made.

Those kinds of different options give more replayability which I think works great to how most people would play Yuriana mod. For example, having the option to just do Ethel's quest and ignoring Yuriana's quest or other quests should be fine if you want that.

Evolution of the mod to what it is now

The mod started being the usual follower mod for Skyrim with the extra steps of getting Yuriana from the mine. The player rescues her and then they are teleported to Riverwood inn and that was it. There was no quest and Yuriana at that point worked as any other follower.

After several years the mod got more quests/wenches but the base structure of how it worked was not exactly decided. There were some attempts to make the slave path but it wasn't something that worked well enough. It was more of a test.

After making Ethel's quest I always wanted to change how the main quest works since after that I knew I could make it better. The problem was that the mod was built by someone who didn't plan to do that (aka I didn't plan anything and I just wanted to make situations for Yuriana to get "in trouble" :P) and to make things worse some aspects of the mod where made using those "unplanned quests" as a base for several things to work.

Enslaved Inquiry Problem

This is part of the "old Yuriana mod" that is the main cause of issues. When I made this quest I thought it could be just another opportunity to have Yuriana act as a slave again. I didn't think the option to refuse to sell Yuriana was necessary (I just wanted to see her act as a slave, there were no slave options or anything like that back then). There was no curse or certificate and the issue with this forced decision was that it became an important plot point of the main quest, aka Yuriana getting captured.

The problem when trying to give this quest the option not to sell Yuriana is that the mod was not made for this kind of option. It was all forced and the player just had to do it regardless of how it feels to be able to continue with the quest.

This quest is the example of the main thing I am changing in the main quest since more parts of it will be considered somewhat "optional".

What ifs and what makes sense?

Ok so let's say the player refuses to sell Yuriana in Enslaved Inquiry, so now what? Yuriana doesn't get info to find Ashra, Yuriana doesn't get a certificate, Yuriana isn't getting captured, Thally doesn't replace Yuriana, no need to go Embershard Mine Underground for Ashra's collar, Arabella's help is not needed, Arabella's phantom doesn't end up at the beggar's club and Hateful Ruins is blocked since you shouldn't go there because the quest requires you to do all that before finding it BUT you should be able to find it even if you "don't know".

One of the things that could make sense here is that the player could start the game near Hateful Ruins and by chance (or not) the player should be able to go in there and find Evelly there. What about going with Yuriana there if you refuse to sell her? The quest should still be able to progress regardless of how you get there, it shouldn't be blocked but still, some things should be different like going with Yuriana or not.

Why do I think this change is important? It goes with the idea of giving players the chance to get the wenches there faster if that is what the player wants for their playthrough. Let's say you want to get Evelly as a follower because you like her. In the current beta, you have to progress all the quests again and again just to find her. When it should be possible to just go meet her right away.

One of the problems with the main quest requiring steps that could be "optional" is that some wenches could have their quests "blocked" until you do several stuff. I think, when possible, it would be better if several wenches were not tied "technically" to the main quest similar to how Ethel or Shavanne works.

These kinds of changes affect several stuff and how they were set, some things need to be remade or deleted for this to work but especially because of something else.

The Enslavement Curse

One of the main things I'm also changing is how the curse will have stages depending on the amount of enslaved cursed wenches the player claims and other quests. To make this work the curse needs to be handled in several quests where is relevant (main quest/captured wenches/Tigra quest, using the enslavement scrolls, selling wenches, etc).

So again, everything needs to be tweaked for it to work and since I'm rebuilding how the mod works is the perfect opportunity to do this.

Interactions and awareness

One of the important things about giving these choices to the player is that the npcs should interact differently with the player depending on that. For example. It shouldn't be the same if you go meet Ashra with Yuriana in BSY/BWY path or alone.

Interactions between wenches should be different too, similar to how Yulia interacts differently with Yuriana depending if she is in BSY/BWY path.

Yuriana going to Riften should be important and more npcs and her should react to that.

Reducing the "bugginess feel" of the mod

The mod also has several issues because of trying to do stuff like the hair change script, subjugated wenches duplicates, or the shield/card quest. These are not game-breaking bugs but it does give the feeling that the mod is "buggy". The hair change script will be removed and the other things mentioned will be handled in a more controlled way since the cause of their bugginess was mainly their randomness letting the game handle that. I think it should be more of a "controlled randomness".

I didn't decide yet but I think getting some subjugated wenches is too random for people who prefer some which it may be better to just place them somewhere and similar to how you can get the captured you like, it may be better to do the same with the subjugated wenches.

Tweaking and improving.

Changing some stuff that was suggested like making the area where you fight Evelly bigger. I will also reduce a little bit the difficulty of the mod. Most things should be accesible at level 20 or less (or at least I will try to do that) Bringing wenches always helps :P

Reducing also the need to travel around too much for some quests for no reason. The pacing of some quests should get improved.

Several dialogues also shouldn't be mandatory like In Raca's case. She explains stuff but it's better if thats something requested instead of her saying a lot of stuff everytime when you already know about what she says anyway.

Overall several tweaks here and there that were suggested or based on things people didn't like so feel free to suggest more stuff that may be annoying and needs some tweaking :P

New Stuff/Quests

Some specific wenches who dont have anything or limited stuff related to them will have more stuff. In some cases is somewhat of a "continuation" after how the mod currently ends. Several tweaks and changes to how some other quests start related to what was mentioned and preparing the mod for things after the current credits :P

I will also add some more items for the wenches like different collars or other accesories ;)

Too many buxom wenches is a problem.

I think having all immersive wenches being captured is a mistake. The problem with this is that it pretty much "disables" immersive wenches and the player has to go and rescue them. If the player doesn't do it he ends up with too many wenches to deal with and the taverns empty, destroying what immersive wenches mod is about. Sure it's fine the first time but doing that over and over again to just have what you already got using immersive wenches is too much.

Some immersive wenches will be considered buxom and will get captured but the taverns won't be without wenches. I think the feel that buxom wenches are special is important and other wenches should mention that as well.

I think using generic wenches like it was before worked better. I will also reduce the number of them in some dungeons since it seems too much but I will add some walking around.

Capturing more should still be possible but using the enslavement curse or other stuff.

One buxom wench lover vs games studios

One of the advantages is that I can make a quest like Ethel's quest :P but I'm just one buxom wench lover dude after all. Making enslaved wenches have several adventures and what I mentioned does take time so I hope you understand that. Things like the high poly head, improving the gladiator wenches and some patches will have to wait. u.u

ETA

At first, I thought I could upload it around this time but as I mentioned this update is kind of remaking 2 mods (Yuriana and Immersive Wenches) + adding some more stuff.

I now aim to release the update at the end of the year.

The main objective is to have a functional main quest, BSY/BWY paths working with the new changes, working/fixed optional quests, working specific wenches quests, previous bugs fixed (less "bugginess feel"), and immersive wenches out of beta.

Please let me know if you have any questions or doubts. Thanks for supporting the mod and patiently waiting for more stuff. Thanks for reading and have a nice week ;)

Yuriana mod, decisions made and ETA :o

Comments

was there a 3ba bodyslide i missed?

Scott Hilton

Better late than buggy.

FroztByte's YoutubeAlt

Yup ;)

Kozuke Hajime

These changes sound exciting but it's also hard to wait lol. I want to do a new playthrough, but I want to wait until your mod updates progress further.

Roy

Thanks for the detailed game plan, haven't played Skyrim for a while but Yuriana and all the wench mods are staples in my games. Are you still on track for end of year update?

hamletsdead

my discord akaunt has been hooked please delete

Mauz

interesting

Lord Stark

Would that include some enslavement spells?

Samuel

Any chances/thoughts of Serana becoming a Slave?

Samuel

Last version of Serana dialogue addon fixed that, it was their fault :P

Kozuke Hajime

will there be any chance of this becoming compatible with serana dialogue addon? last I knew this mod and that one don't play nice together, but I can't remember which mod is the reason.

pleasure119988

Do you have any plans to optimize the High Poly Head? I found some bugs in my eyebrows after using High Poly Head.

Raven

true, but not too many of them if any have hunters that will hunt the player down....

Chris Mills

I'm still not sure about this since the main idea of the mod is to focus on a male player character getting wenches/slaves since most mods out there are about turning a female player character into a slave in many ways.

Kozuke Hajime

is there a chance of the curse affecting a female protagonist??

Chris Mills

So basically we will have to start a new game if we want to play the new updates coming later this year. Alright good to know.

Jonathan Bromilow

The only thing keeping me from installing this is the custom body, i'd like to use my own preset and clothes without jumping through hoops to replace individual files

Jaquan Denaris

Thank you for your long-term work for bulid this mod up.I want to say that I am not averse to rescuing wenches. Actually,occasionally rescuing wenches from bandit strongholds is something I find interesting. But I dont like the fact that a large number of randomly generated wenches were bald, which makes them look unappealing at all.

legis moon

Thanks for this amazing mod. But wouldn't it be better to finish the main quest and then focus on the rest? I think a lot of people are eager to see what happens next.

Lanfeust

In more ways then one this mod has been one of my favorites of all time. I can't wait to see all you have done once you release it, and I have no doubt it will be worth the extra wait.

Richard Wheatley

I remember there was a patch for that. I'm not sure if 3BA exactly but the bodies do need updating too O.O

Kozuke Hajime

Tigra ! dont forget Tigra epic quest ! before we get nuked !

Artiom march

I'm sure you get ask alot but have you considered changing the bodies to 3BA?

Average.writer

This video explains https://www.youtube.com/watch?v=1iy0fIHaL7w to turn a esp into a esl but for esm the important thing is only the last part where you add the esm flag, just dont compress anything like it is shown in the video, only the esm flag is needed. :P

Kozuke Hajime

Hi, thank you for your response. How do I flag a mod master under MO2?

William Zhuang

I guess you can backport the mod to LE with cathedral mod but I didnt try it

Kozuke Hajime

I think its most likely because BWY is flagged as a master while immersive wenches is not. The fix would be to flag IW as a master too or remove the esm flag from BWY using xedit

Kozuke Hajime

I think some wenches spells should be part of some reward. Those particular wenches stay there because of how they were set, I will try to change them so they can be moved around since their original "home" is actually Rorikstead.

Kozuke Hajime

Mainly finishing some stuff and making some paths easier to get like the cow ending

Kozuke Hajime

Hey Koz looking forward to the updates for the main questline. Are you planning to add more stuff for Ethel's quest as well, such as more choices and paths? Or will it stay as is for now?

Jonathan Cantres

Sounds great! More choices are always welcome. And the changes seem pretty good, though I hope there is some interaction between different wenches, though that might be too much work for just edge cases. That said, I would rather the difficulty did not go down. It already feels like there is too much powercreep. Though... maybe having the game itself be in the highest difficulty would solve that issue. Something else I don't know how to deal with is to set the house of rescued slaves that don't want to go to an inn. I would like for them to stay at one of the houses but they go back to the Gladiator Arena. Oh and it would be good to have a Completionist patch for the added spells, and perhaps items too, not sure about that one.

J

The language style is different between different wench, which is very immersive,and salute you for your creative passion.

6666

Sup Koz! Thank you for the detailed update. I appreciate the direction you're taking. "Player choice/agency" is always nice, as I can't lie it would feel as though my runs would be "hijacked" into having to complete BWY lol but hey I enjoy the work you do regardless, as its length made sense to me. Seeing wenches and their stories expanded is huge, and I understand it'll take time to implement. Please, take your time! You have an amazing mod that makes waves in the modding scene and we appreciate it. Now I await the update later this year. Peace!

ShadBoiXD

Hi Kozuke. I just got a new PC and reinstall the Buxom Wench Yuriana 1.5.6 and Immersive Wench 1.6.1. But I got the problem I never had before, when I run the LOOT in MO2. I got the Cyclic interaction detected between "Immersive Wench.esp and YurianaWench.esp". Please help.

William Zhuang

For some reason it makes it that they don't get affected by FM, IDK why...

Ryan Dunham

Can i get it for LE Please?

Warsun

Wow. None of that is my problem. My problems are compatibility with. Milk Mod Economy (Breast animation not working due to you need the rig set up.) KS hairdos Over righting. Devious devlices LE Over writing. Compatibility with Immersive College of Winterhold also Legacy of the Dragonborn (Dragonborn Gallery) wet and shelter functions with mods like Wet and cold which i think blocks whiterun bannered Mare an zoning into buildings causing a crash. Which body to use with it I went Cosio which is Clams of Skyrim body type. Followed with Demoniac 1.12 Cosio texture Patch Giving a full coating of gloss on the character. However the same issue i had before i could not fix. Breast hanging. During animated sex scenes breast are like hard wood. They do not move Which leads me to COCO which does sag when leaning forward. But the sex mod also needs to be correctly modded. Which do you recommend. Because COCO vaginal looks like crap. No offense. Where Clams opens an closes. on contact. Not with Animals or atomitons. Some decision making would help. AN if you can make an Animation pack. We would love to have it. Because i need a Lesbian pack an Billyy is not working right without a rig.

Warsun

Hello Kozuke! I really like your mod and I'm glad that you don't stop working on it. If I may, I'd like to make one suggestion for consideration. It's no secret that the main file size of the mod is clothing and armor and takes up a lot of space on your hard drive. For players who use their own body preset, this armor is useless. Maybe you could make a version of the mod that uses the standard in-game armor?

Alex

Hi, it seems like a lot of your narrative problems around player choice could be solved using Mass Effect style loyalty missions. This would allow you to streamline down the main questline to just the main plot points while leaving all character depth development to their own questlines. You could leave it there or go one step further by having the optional loyalty missions affect the main story in some way for those who want to put in the extra effort.

Rune

You have to use another mod for the sex scenes. It's up to preferences. I personally just use sexlab. :P

Kozuke Hajime

Sadly no, it requires more stuff that wont add yet u.u

Kozuke Hajime

Hi Kozuke. Just curious, are we going to see the quest of Ethil's sister in the upcoming updated of mod later this year?

William Zhuang

Wow, hello Legends..❤️ I am a big fan of your Yuriana Mod. I ONLY PLAY SKYRIM FOR YOUR MODS. I am new in modding... So does Yuriana mod has own sex scenes or i will have to use other mods like sexlab, flower girls, ostim? Isf so then which one yourrecommend please. I will be very happy tohear from you Legends❤️ Thank you so much for the greatest mod ever❤️❤️❤️

Aurora

Gracias ya no tengo miedo

Piero Gómez

Oh just things like who is controlling things from the shadows, what is the ultimate goal of some of the interconnecting parties. Without getting into too many spoilers we know the Daedric princes are involved but at least the ending I got indicated there were more intermediaries with some potentially conflicting interests pulling strings. Also how the Draugr emissaries continue to play in to the necromancy narrative, to be totally honest outside of the obvious feast for the eyes I found I really enjoyed the story.

Remingtone

Esas mozas son "especiales" ya que son las que se encuentran en Rorikstead por defecto usando solo immersive wenches. Debido a Ethel se supone q ella es la unica moza que deberia estar ahi, las tuve q cambiar para q sean asi y la historia de Ethel tenga mas coherencia. Ellas en particular seguiran actuando como en la beta :P

Kozuke Hajime

What are those "unanswered questions" you have. I may not answer them. I'm just curious :P

Kozuke Hajime

No idea what it changed other than making the wenches have vanilla races. O.o

Kozuke Hajime

I guess its because it's my favorite thing lol

Kozuke Hajime

Sorry. I will never do that. IW has its own "target audience". I made IW a master of Yuriana since I think most people who use Yuriana mod use immersive wenches anyway but it's not the case the other way.

Kozuke Hajime

Yeah this is also one of the things Im fixing. I guess someone selling "Ethel's cheese" could be a thing lol

Kozuke Hajime

I will keep in mind what you mentioned since I think it also about having an option where you think x will happen but maybe not exactly as expected :P

Kozuke Hajime

I thought so but I haven't. I don't really check that many discord servers other than Yuriana's and also I have no idea where to look for that since I guess most people prefer to work on their own mods. I assumed if someone was interested they would get in touch first :P

Kozuke Hajime

I thought so but I think it should be more about "sending a message" than about gold. We will see :P

Kozuke Hajime

Yeah I think this should be the way to do it. People can still use those mods but I think having a couple as part of the mod could help.

Kozuke Hajime

The sheer amount of 'necromancy' enemies are what does it for me - I love everything else in the mod, but it kills my patience, as well as my PC :(

Abraxes

This is amazing. Can you make all the mods into one? Like immersive wench and bwy into one mod (one package)? All in one single mod Full package 😁 I will love to see the new updates.❤️

Aurora

I’m glad to see you’re hard at work on the mod, I’m sure it’ll be amazing for everyone. I like that you’re trying to find a balance between the “good” players and those of us who just want to “collect” the wenches. I know I’m going to keep loving the mod, especially if we get the auction house/ a way to sell more wenches and if Ethel’s “cowgirl” ending is easier to get. (I really want to see her turned into the town dairy girl, maybe have a merchant sell her milk and maybe cheeses made from it too?)

RHeinz1

What I hope to see is compatibility with Fertility mode again, personally, but do what you gotta do. ;)

Ryan Dunham

Hey Koz I appreciate the desire to give players more choices but I don't want you to forget why the basic vanilla path Yuriana mod is so much fun. You could leave the player with a simple short fetch quest to cure the enslavement curse most players will pick it and most player will be done quickly and be bored. The current vanilla yuriana path is fun because it doesn't give me what I want. I see a buxom wench in distress, I want to help her but I also enjoy seeing her in "situations", in the process of helping Yuriana I end up see her naked and tied up embarrassed and obsessed with my character all from "good guy" choices I made that's the average Yuriana experience. Having more evil choices isn't more fun than that. You did a great job with the main quest line don't feel like you need make so many options to make people happy often the limitations of player control over the story is more fun as long a lots of enslaved wenches are involved.

Carl

Have you considered reaching out to some of the discord community to outsource some of the actual building of the mod? If you have a vision, maybe you can have others work on side quests for the wenches while you work on the writing and the main quest.

B

It would be quicker if you could just bribe the Riften Jail bandit so there was less back and forth. "Here's 5,000 septims, tell me me where Ashra is.)"

Damienx247

Well I will admit I am disappointed that I would like to come at the end of the year I will always be excited for any content that you release I look forward to seeing what you will do in the mod

Acheron Eon

Even with the issues, I still love the mod and I did like the challenges of a lengthy quest line as it made it feel like a truly earned each wench of the main quest line. As well is felt like my main character had to go through hell and back with each trial which I enjoy alot even with the stress of dying alot. Just keep in mind that you can only do so much and rather wait for updates rather then you burn yourself out due to bugs or errors that will pop up you are only human afterall.

Bretthose

I have a mod that adds hairstyles as helmets, so when you switch helmet you also switch hairstyle. Maybe Myriani could sell a bunch of hairstyle-helmets to make it less buggy.

Espen

Awesome update. Anyway I would recommedn you to not get crazy and go step by step. Don't try to change many things at the same time. You can rewrite Yuriana MQ first, and then add the get Ashra and Evelyn early part, and then the immersive wenches part. Just remember you're only one so don't get stressed ;)

Ares

Keeping Arabella with you makes you avoid the back and forth for Missing Sister

GaracleS

I think the recent update fixed this problem, but I hope you keep in mind survival mode players and lack of fast travel. I know with one update, it was brutal having to keep going back to winterhold.

fakeirish

it would be wonderful to give the main quest more freedom. And personally, I'd like to have a huger interaction framework around the enslavement theme, maybe like the mods Paradise Halls and Diary of Mine.

HAWAYI

i gotta getem all BANG!

MASTER

Personally I'm for maximum wenches so the thought of there being less of them is kind of ;( but I suppose as long as there is an alternate way to get them as you mentioned that is also cool ----On a side note I always liked the main quest as it definitely went places I never expected it to and still has some very interesting unanswered questions

Remingtone

A mi me gusta la idea de viajar por todo skyrim, pero creo que es porque yo en partícular me gusta esa clase de contenido, pero ciertamente en la mayoría de los casos menos es más, respecto a la multitud de las mozas, a mí me gusta mucho el trío ;de sí o sí quiero ser tu esclava, partícular que encontramos en el primer fuerte que tienes que ir, si decidis quitar algunas mozas del mod por x o y motivo te agradecería que no borraras a esas tres, pero bueno estoy seguro que está petición se puede aplicar a cualquier moza que haces, son muy buenos diseños, muchas gracias por tú arduo trabajo, no puedo esperar por la actualización navideña cómo la última vez

Piero Gómez

Honestly, you just laid out just about every problem I had with this mod (still love it, mind you). Looking forward to the next version since it seems you'll be fixing the tedium issue.

Deep_Winter

to be fare i have yet to do a full playthrough of it as my pc is not the best it could be, i wish either steam, nexus, or mod organizer 2 had a console build around moddable games so it would solve alot of ppls problems.

Edy Mizzery


Related Creators