NokiMo
AfterHoursTiedUp
AfterHoursTiedUp

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(Please Read) Updates & What Comes Next

Hello beautiful people! First, a quick update! Tsuma has been sick this last week so I'm still waiting on the final voice lines. Don't worry though, the rest of the game is completely done! Plus, once it's done, I want to give back to all of you so I will be doing a giveaway of 2 copies! All patrons who have been here for over 6 months will be eligible and the 2 winners will try the game early!

Now to the more interesting stuff! I was planning to make this post after the game releases but since we are waiting for Tsuma to be healthy again, I figured we can talk about it now!

The big question is: What are we doing after the game releases? Personally, I had a ton of fun creating this one, and I'd love to start a new project after the release. The thing is, I'm not quite sure what kind of game I want to make.

So I wanna get your opinions! What kind of b@ndage game would you like to see? You can suggest anything from type of game, to theme, to story, to anything really! The more ideas the better ^^

Comments

It could be like Didnapper 2 which added more after the game.

Andrew Nelson

I agree with Andrew Nelson too....but in any case every idea could be noted and become useful in the future.....for example in After hours works It could become a bigger project like a series, or become something like the backstreet hideout's graphic novel on dlsite with different story and scenarios of damsel in distress.....or you can also totally change format, there Is a lot of luck of game BDSM based for example there Is not a good RTS that could be funny or the type of game that involve economy simulator,like city Skyline or tropico but with kinkyness in It☺️ ( and Sorry for my english cause i am super rusty with It)

edoardo antonini

Also, on the subject of your next game. You allow us to play it, and give our feedback, and let you know if there is any bug that need fixing before starting a new project. It may also help with tell you what went right and wrong with your video game.

Andrew Nelson


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