UPDATE 0.2
Added 2023-04-26 14:39:43 +0000 UTC
The 0.2 update is now in early access!
Unfortunately, I've encountered a few issues while testing the Android build. I'm currently working on preparing it for public release. I've resolved the JoiPlay bug, so the game should be at least playable through that. This update contains tons of bugfixes, adjustments and some quality of life changes.
The main focus of this update is on Combat and EVCO, or East Valrow Contracting Office.
CHANGELOG 0.2
Content
- East Valrow Contracting Office has rebranded: This change also brought in redesign of the EVCO office building to be more corporate friendly.
- New Character added: Erika Friedrich (EVCO, Erika's Office)
- Weekly bounty contracts are now available at the Contracting office: Four bounties are available each new week. Refreshed every Monday.
- New Location Navigation System: Currently implemented in the Appartment and EVCO
- EVCO/Contracting Office Rework: Short 1 period jobs previously known as 'Contracts' have been renamed to 'Run Errands'. Functionally they're the same, 1 period simple jobs with no risks, low payout and random events. 'Run Errands' and 'Bounties' are both available under the menu option 'Work'
- New Ruby command interaction for NTR+ enabled players: 2 scenes (Normal bunny suit version + Reverse bunny suit version)
- Relationships rework: Split up corruption and love which was previously represented with the same meter. Slight rework in how love, corruption and ntr-related metres are calculacted. Upon launching save from 0.1 the game will patch the old save to be compliant with the new standard.
- Added Factions info to the codex
- Added purchasable ammo to the Black Market
- Added reactive combat sprites: Combat encounters now feature reactive enemy sprites.
- Supporter Program added: Supporters can redeem extra in-game bonuses by entering their supporter code in the main menu under the 'Redeem' option. Unlocks CombatPro Dynamic and Static theme. Theme changes depending on whether you're in combat or not. Light and Dark version + Static Combat version.
NOTE: All content will always be free. The Supporter program will only add cosmetic bonuses (AuraLink theme and Wallpapers for Computer).
- Autodefeat contextual button has been replaced by static skip turn button: I've decided against including defeat scenes FOR NOW. Sorry for the inconvenience. Will be revisited in the future.
- Reworked character interaction menus to be less confusing and more straightforward: Removed conditional talks that had no purpose and moved them to the talk option.
- One scene had to be removed.
Builds
- Added basic Android support: Fixed the JoiPlay bug. The game was created with dedicated computer screens in mind, some text may not be legible on small devices. Some parts of the game also rely on mouse being present.
File size related
- Files have been losslessly compressed: Reduced file size, with no visual quality loss. Images have been optimized to use space more efficiently.
- Removed unused future assets from the build: All unused future assets have been removed from the build to reduce size. This was done on accident in the previous build. Soz.
Bugfixes
- Fixed a couple of minor UI issues
- Fixed a bug where mouse cursor would stay invisible after rolling back from aim option during combat
- Fixed catgirl clicker leaving screens shown after quick computer shutdown
- Fixed credits not deducting when repaying Mariko the 1000 credit debt
- Optimized the menu parallax effect for better performance
- Fixed a visual issue that made the choice menu leave the screen in some instances
- Fixed incorrect description of the Nomad class shard
- Fixed visual issues in the settings menu
- Fixed the "quick_menu not defined" bug when playing through JoiPlay
- Fixed a bug in which player did not receive extra battery charges upon Hacking level up from Mariko's final test
- Fixed the relationship meters not working correctly
- Fixed a couple typos
DOWNLOAD LINKS
PC/LINUX MEGA.nz GoogleDrive
MAC MEGA.nz GoogleDrive