NokiMo
Redemptions Keep (PomiArt)
Redemptions Keep (PomiArt)

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A great and very important question...

I am getting pushed from side to side, unsure of what the best choice might be, so you will help me out, and get just what you all want~

I already written before that, while I love all the games I make, it gets harder to concentrate on everything I wanna do, and now that I have learned more, got better at a few things, and before all, got quite a lot better at drawing over the last half year... I am thinking of where to actually put my focus on...

I like a lot what I did with the MonsterRPG, but seeing how many bugs were found and how much time it took to even build to what I had, while in the same time I could have made a much bigger update on RK keeps me thinking more and more...

Well, let me get to the point, I will focus on one game, and one game only because I have a shitton of privat things starting from next week.(STill gonna work on the otherone I just lied, just far far less). And while the result of this poll wont decide what I do, it will still aid me greatly.

The question is, and this is where you can decide, do you want:

1. I will put the Monster RPG to the side for a while, maybe changing the engine, maybe going with some kind of RPG maker, but doing it somewhere in the future just not today. But put my full focus once again on redemption keep, reworking the game for update 1.0, with drawn profile images, much more see through item, bag and storage systems, as well as in the future, drawing many of the scenes myself to make it an even more unique adventure that isn't hold back by the limits of AI.

2. working on redemptions keep for a little bit longer, just so it finds a good end point, or break point and fully concentrate on developing MonsterRPG, having only drawn sprites and scenes, while being a fully fledged RPG, having less text and less imagiry, but instead more active gameplay.

Comments

You could always do both. There is no harm in getting to a stopping point or just outright in taking a break from RK. If you burn out on a project you aren't doing anyone a favor. Worst case you take the lessons you learned in scope and development and make a better version or at least one more to your vision next time if you wanted to.

Terra Blade

While it might not end up where you originally envisioned it, if I were in your shoes I'd lean towards closing out RK. That way it can be some kind of complete and you can move on to the next thing without having it lurking in the back of your head like a specter.

Lok

definitely agree, I'm voting for Redeptions keep, but only because I want MonsterRPG to be made when you aren't under great stress, it has potential.

Geekmaster1001

I say keep working on RK and tinker with MonsteRPG. The game has potential but seems like it'd benefit from you taking your time with it than trying to just soldier on. Rome wasn't built in a day and while things like Redemption's keep can be worked on semi quickly if MonsteRPG is truly the passion project you portray it to be, I think you'd do well to give yourself the time you need with it

Old Smokey


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