Martial Weapon (Melee, Longsword), Legendary (Vestige of Divergence), Attunement by a Blood Hunter
“Wild Hunt is the sword of House Lunavich and is passed to the heir of each generation as they reach adulthood and are welcomed into the Order of the Lycan. This Weapon was crafted to enhance the potency and efficiency of the wielder’s hemocraft. Its dark blade reflects an eerie crimson in the light.
According to the legend passed down with the blade, the weapon was crafted by the matriarch of House Lunavich, and supposed first werewolf, Cereza the Wolfmother. In a profane ritual she sacrificed herself, forging this blade under the light of the full moon using her exsanguinated blood.”
DORMANT
You gain a +1 to Attack and Damage rolls with this magical weapon.
Blood Moon’s Thirst - When you kill a creature with this weapon, you may use your Reaction to drain a portion of the creature’s blood into the sword, granting it 1 charge. Whenever using a class ability that requires you to take damage via your Hemocraft die, you may expend 1 charge from the sword instead.
The sword may hold a number of charges equal to your Hemocraft modifier and loses all charges at sunrise.
Crimson Call - After using the sword’s Blood Moon’s Thirst ability, the blood consumed by the blade causes a strange resonation, as if it is called to creatures that share a creature type with the one most recently consumed. For the next 1 minute, you know the location of all creatures of that creature type within 60 ft.
AWAKENED
Your bonus to Attack and Damage rolls with this weapon increase to +2
Twilight Reflection - You gain the ability to cast the Spiritual Weapon spell.
When cast this way, the weapon manifests as a reflection of Wild Hunt. When the weapon appears you can choose to activate a Crimson Rite on this version of the sword. Additionally when you kill a creature with this reflection, you regain a charge with the Blood Moon’s Thirst ability.
You may use this ability once per day and regain the ability to do so at sunset.
Crimson Call - The call of your enemy’s blood becomes stronger, allowing the blade to track them, even when you cannot. Creatures affected by Crimson Call can no longer benefit from stealth or invisibility while it is active.
EXALTED
Sanguine Sacrament - As an action, you may spend 1 charge to call upon the deep esoteric magics woven into the sword. Upon doing so, you choose one creature type (excluding humans). All attacks with the sword, against the chosen creature type, gain the following benefits.
Your attacks score a critical hit against the chosen creature type on a 19 or 20.
Attacks against the chosen creature type ignore damage resistances and immunities and creatures of the chosen type cannot reduce or negate damage you deal to them.
Creatures of the chosen type cannot heal any damage inflicted on them by the sword until dawn of the next day.
This ability lasts for 1 hour after being activated. You may keep the ability active by spending an additional charge and taking damage equal to 2 rolls of your Hemocraft die.
Crimson Call - The staggering amount of blood that has soaked, and been consumed by this sword has further enhanced it’s sanguine abilities. You can now activate this ability as a Bonus action by spending 1 charge, or by taking damage equal to a roll of your hemocraft die. When activated, you now choose the creature type. This ability lasts for 10 minutes.