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Jeremy Brint
Jeremy Brint

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Eruption of the Dwarven Keep [70x70]

Locked in an ancient volcano the Duergar constructed impossible, Powerful weapons. But their gates, magically sealed, turned this Keep into a tomb. The heart of the hold was a powerful magical forge that could create weapons never seen, and the secrets of its use were lost with Duergar when starvation drove them to infighting.

A meddler has found a way to break the enchantment on their gates and enter the volcano again with hopes of using the magical forge, But hundreds of years of slumber have not served to make it safe to ignite, and the attempt causes Volcano to begin to erupt. Can our heroes stop the intruder from completing their powerful weapon before they have to make their escape, Or will it be too late!

This map is BANANAS big. [70x70] I wanted to make another full phased dungeon, and I’ll admit it was nearly more than I could handle alone. This was one of the most difficult to make maps I’ve done yet but after many hours I feel I’ve landed somewhere I can be proud of!

Do you guys like phased dungeons? There a lot of extra effort to create but I love how unique they are and no one else (as far as I know) is making them. let me know if you want more in the comments!

Eruption of the Dwarven Keep [70x70] Eruption of the Dwarven Keep [70x70]

Comments

Updated to Include a 3k Option to maintain those smaller details!

Balatro

I second this! Alternating is a good idea.

Kira Heral

This is insane... 😳 I'm literally planning how I want to wrap a large chapter in my campaign up and needed to come up with a suitably epic set piece set in a duergar stronghold! This map is utterly perfect for what I had in mind! I have to say, I adore your phased maps, but the quality of each phase and effort put into your maps overall would make me appreciate whatever you came up with regardless of the phasing elements! If it's easier in the long run, maybe you could alternate depending on what you have time for each month? Seriously impressive work!

Jagnot

Phased dungeons are cool in terms of giving that "escape" scene after Party has defeated boss (which can be bit anti-climactic). I do prefer the phased scenes you do but don't mind dungeons either. Overall, just a big fan of your work in general :D

Ogo Sylla


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