NokiMo
Jeremy Brint
Jeremy Brint

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Pulled out of time

To say we scholars wish to understand civilizations of the past isn’t fair, We desire so much more. We wish to walk its streets and be moved by its art.
My father used to say that nothing is ever gone, we just haven’t learned how to find it yet. That true beauty leaves its mark on time, someday we’ll know how to read those marks.

And when we do we will bask in the light off of the eyes of our ancestors.
-Ida Holly

In this phased map an ancient artifact “The Paradox’s Orrery” awakens after hundreds of dormant years creating a bubble inside of which the past moves parallel to the present. But nefarious explorers zealously hunt this magical machine for the untold power it might lend to them, the least of which is access to the lost city when its streets were lined with gold.

Controlling the artifact proves no small task, but moving between the past and future must come at a cost. Players will have to wrestle with their enemies to achieve their desired outcome all while handling whatever once roamed these now ruined streets in its ancient history.

This map was a pleasure to create, I hope it sparks a lot of adventure ideas, I’d love to hear how you’d use this map.

Pulled out of time

Comments

Is there an un-watermarked gif of the same resolution as the individual png? I downloaded the zip but the gif quality is rather low.

Mitchell Farmer

This map is wonderful, I ran the ruins as a combat encounter with the undead denizens guarding the artifact. But the when the players activated the artifact and go back in time, they were met with a more social encounter to break the curse that forces the citizens to defend the artifact even after death.

Hunter Read

One of my players desperately wants to repair Myth Drannor as their character's motivation, so this is ideal for that!

Sam Flynn


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