Hey folks. I've been jumping between projects lately, but I'm still tinkering with Press To Struggle.
Currently we're a bit hung up on format. We'd like to give the game a branching structure, where minigames and interactions depend on past decisions. That might help it feel like a more organized gallery! Part of that goal is to make smaller, more modest interactions to space out larger and riskier minigames. We're arranging a list of quality of life improvements to add in the first quarter of 2025 as well.
Always down to hear some feedback!
This build is for testing a very simple dialog-based animation and a new cinematic display system. The dialog minigame has been overhauled again to include more robust forking with greater stability.
The new content is loaded up immediately in the job board for convenience, and the intro is set to skip by default. It's not fully completed (needs more animation and branching options) but there should be no errors!
Play here:
https://zyyphelze.itch.io/press-to-struggle-nightly
Password:
VerySneppyHoliday
Have fun, happy holidays!
-Zyyph
Zyyphelze
2025-01-06 05:17:48 +0000 UTCDrax
2025-01-04 15:25:56 +0000 UTCDrax
2025-01-02 01:16:18 +0000 UTCEbony
2024-12-23 04:13:21 +0000 UTCaidan dalberg
2024-12-22 19:16:38 +0000 UTC