Hail!
I was out abroad for work for a week, but I managed to get quite a bit done when I returned. I've build up a hefty qeue to render, so that's the bottleneck as per usual. I shouldn't have called out a potential finish date by the end of October, it was a dumb call-out considering everything that's left to do. I'm making good process through the last few scenes and I'm not compromising. I have been thinking about shortening, cutting down on things, but for the wrong reasons. Before, I used to set deadlines, cut a lot of extra content, just so I could get it out in a timely manner and perhaps gain more support. But that doesn't seem to make a difference anyway, and all that really does is create a lesser and rushed version of what I really want to get out to you.
I want this episode to end on a bang (quite literally multiple times)! I might still cut one or two scenes, mainly because it might be a little early for something to happen. But I'm not entirely sure yet. I'll tackle the ones that definitely are happening first, and see how I feel about the additional ones.

I've split up the very large scene I spoke of before into multiple smaller ones, as that helps with seeing a better progression rate. It looks like it got bigger, but it's not, it's just split up into more smaller manageable chunks and as you can see, a few are already completed (bar rendering the final version, which are currently ready in the qeue). I need to create a few unique props/objects that are very important for future episode(s) to complete the main body of the scene but that shouldn't take long. There's many people involved (all of them with a few more unique outsfits) and a few variations on the scene, so it's a bit of a ball-ache to set it all up and account for all the right variables and expanding the wardrobe collection.
I'm sure when the testers get their hands on it, they'll find a problem here and there... though I'm trying not to make mistakes obviously. The first time I released 3.0, it was impossible to get together with Rosie for example, and that's not something I wish to repeat...😁
Anyway, it's getting closer!
All the best,
Ezy ❤️
DarKnighT
2024-11-08 03:01:07 +0000 UTCMerlin
2024-11-04 15:46:23 +0000 UTCEzy
2024-11-04 15:04:02 +0000 UTCMerlin
2024-11-04 14:36:27 +0000 UTCEzy
2024-11-04 12:39:48 +0000 UTCJ-Leaf
2024-11-04 12:23:53 +0000 UTCEzy
2024-11-04 12:16:05 +0000 UTCJ-Leaf
2024-11-04 11:49:20 +0000 UTCEzy
2024-11-04 09:51:04 +0000 UTCJ-Leaf
2024-11-04 02:59:41 +0000 UTCEzy
2024-11-04 02:19:28 +0000 UTCJ-Leaf
2024-11-04 01:54:09 +0000 UTC