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Kelin's Status Sheet (End of Book 3)

Kelin Wildfire

Level 229.

Class: Soulfire Sage (Legendary).

Subclass: Radiant Mystic (Unique).

Age: 20.

Titles: Lord of Wildfire, Knight Commander of the Path, Baron of Highmist.

Former Title: Archmage of Souls. General rank in his past life, as well as the title of Archduke and Star Rank Guild Adventurer.

Stars Alliance Rank: Knight Commander (equivalent to Platinum). 

Current Army Rank (Reserve): Knight Commander. He gets a 15% discount at the guild.

Kelin’s Timeline: 

He was originally born in Year 12 of the Wild Era. He died in the Year 5085. 

He was reborn in Year 5412 of the Wild Era (327 years later).

Current Time:

Year 5432 of the Wild Era and 3285 Chaos Annum. (The Chaos War began in Year 2147 of the Wild Era).

Attributes:

Strength: 265

Constitution: 1,457 (2,549 equivalent with the +75% bonus from his Physique)

Agility: 323

Wisdom: 1,245

Intelligence: 3,057

Aura: 2,026

Charisma: 225

Class Bonuses: +35% to Fire and Soul Magic.

Item Bonuses: +25% Fire Magic (Ring of Everlasting Flame), +37% Fire and Soul Magic (Staff of Soulfire), +15% Magical Potency (Cloak of the Mage Knight).

Law Bonuses: Endless Flame (+50% Duration and Cohesion, +20% Power from Endless Flames) to all of his Fire-related spells and abilities. 

Physique: Soulfire Phoenix Physique (Heroic).

Physique Bonuses: +30% Soul and Fire Magic from Soulfire Phoenix Physique (Heroic). (This counts for his Soulfire bonus as well.)

Total Power Bonuses: 162% Fire Magic, 137% Soul Magic, 149.5% Soulfire Magic.

Ascending Flame adds +100% on top of these base bonuses (increasing over time until it reaches the maximum at two minutes), and certain spells and abilities, such as Soulfire Inferno and Soulfire Sigil, have additional bonuses to their power or defense (like +55% to the duration and defense of Fire and Soul spells from his Sigil).

The Skills Empower Soul Magic and Intensity Spell can triple the power of a spell for 3x the mana cost, and Soulfire Ability: Blaze increases a spell by 5x the mana density, which is similar to 500% power, for 4x the mana cost.

Soulbound Elemental:  Gaius.  Earth Elemental (Adult).  Level 229. On the Evolutionary Path to become a Runic Silverflame Earth Elemental.

Personal Spatial Storage: 122 x 122 x 122 ft.

Law Paths: Law of Wildfire (in his Title and his Legendary Spell: Wildfire from his first life), Law of Soulfire (from his class), Law of Endless Flame (woven into many of his spells and abilities), Law of Returning Flame (a Concept in Mystic Echo and Mystic Renewal), Law of the Phoenix (a Heroic Trait and Law from his Bones of the Phoenix). 

Soulfire Phoenix Physique: To be reborn from ash and flame and rise again, that is the Law your body knows. As a Heroic physique, it comes with significant advantages.

Fire and Soul Affinity Bonuses: You retain all the advantages of your former physique, but they have reached a higher level. This physique formerly granted you a 20% bonus to Soulfire. It now grants a 30% bonus to all forms of Fire and Soul Magic.

Blessing of Fire: Your endurance and regeneration have improved, both physical and magical. Exhaustion will affect you less and whenever you are in the presence of a significant source of flame, your recovery will accelerate. Most natural and some magical flames will not be able to harm you. 

Resistance of the Phoenix: You have gained a significant resistance to negative energies, which will struggle to affect your bones and by extension the rest of your body. These resistances include Ice, Poison, Disease, Curse, and Ash. 

For those resistances you didn’t have previously, they have been added to your status sheet and their tiers have risen to Advanced. Due to the influence of the Law of the Phoenix, these resistances will eventually rise to Heroic in the future. For those resistances you had at a higher level, they remain the same as before, but with greater potential.

Nirvanic Rebirth: Should your body be destroyed, if you have sufficient energy and a suitable place to be reborn, such as a shell of ash and flame, you will have a chance to restore yourself and return to life. This resurrection is dependent on circumstances and is not guaranteed.

Ash Magic (Basic): You have gained a High Affinity for Ash and some minor ability to manipulate the element. This ability provides a foundation for future studies of Ash Magic.

Innate Traits: Elemental Affinity (Highest: Fire, Earth), Spatial Affinity (High), Soul Affinity (High), Ash Affinity (High), Soul Artisan, Ability Artisan, Bones of the Phoenix (Heroic), Force of Will, Runic Hand, Darkvision, Enduring Spirit. 

Innate Trait: Soul Artisan.

Those who can work directly with the soul are rare. You are one of them. You already have the ability to perceive the structure of the soul, but this Trait will enhance your sight, allowing you to perceive the energies of the soul more directly. It will also steady your hand and will, making it slightly safer for you to make changes. This Trait grants you +5 Aura.

Innate Trait: Ability Artisan.

Creating Class Abilities is a core feature of higher Evolutions. You have succeeded in doing so early. For that, you have earned this trait, which enhances your understanding of Class structures and inherent energy pathways. You have gained the ability to see where abilities will  complement and conflict with one another, which is a core part of understanding harmonious and disharmonious Paths. This Trait grants you +10 Intelligence.

Innate Trait: Runic Hand.

This trait grants you enhanced mana stability and a steadier hand while crafting, helping to eliminate small flaws in your work that would otherwise disrupt the process. It will be slightly easier for you to create higher-grade runes in the future. This Trait grants you +10 Wisdom.

Innate Trait: Bones of the Phoenix.

Even in death, your bones hold the promise of resurrection.

The essence of Resurrection through Fire and Ash has completely infused your bones, creating a perfect foundation for future progression in the Law of the Phoenix. The energy of the phoenix now radiates throughout your body. 

Due to this Trait, your Constitution, Wisdom, and Aura have improved by 200, but you have only started to understand the Law of the Phoenix. Your bones can continue to grow in power as you reach higher levels of understanding and master more of the Law.  Other energies, such as the Law of Bones, can be absorbed and incinerated to advance your understanding of them.

Innate Trait: Force of Will. 

Most people are limited by their consciousness, but you know that you can push past it, if you are willing to pay the price. You will find it easier in the future to channel your entire existence toward a single goal. You gain 20 points to every Attribute.

Innate Trait: Darkvision.

You are now able to see in darkness as easily as in daylight.

Innate Trait: Enduring Spirit.

Your spirit has been tempered by your stay in darkness. The flames that make up your soul shine more brightly and are infused with a sense of presence that cannot be dimmed by your surroundings. You have gained 20 Wisdom.

Innate Abilities: Minor Elemental Manipulation (Special), Analyze (Epic), Meditation (Elite, +40% speed), Endless Flame (Epic, +50% cohesion and duration to all spells, +20% bonus to their power, applies to talismans and artifacts as well), Soulfire Ability: Blaze (Epic, 5x the mana cost for 4x mana density), Spell Disruption (Elite), Ash Magic (Basic), Ash Manipulation (Minor).

Innate Resistances: Poison Resistance (Epic), Ice Resistance (Advanced), Disease Resistance (Advanced), Dark Resistance (Advanced), Ash Resistance (Advanced), Curse Resistance (Advanced), Decay Resistance (Basic, also applies to Plague, Disintegration, and some other areas).

Resistance of the Phoenix (Advanced): Combines Ice, Poison, Disease, Curse, and Ash, granting them all Heroic potential.

Class Abilities: Soulfire Bolt (Elite), Soulfire Mana Shield (Epic), Elemental Ward and Soul Ward (Elite), Reactive Sigil (Elite: 5 sigils, 25 mana each), Soulfire Sigil (Signature, Epic), Soulfire Body Refinement (Epic), Touch of Soulfire (Elite, Healing), Soul Recovery (Elite), Soulfire Reinforcement (Elite).

Soulfire Sigil (Signature, Epic): When imbued into a symbol, 24 hours of +60% improved recovery and it adds 55% to the duration and defense of Fire and Soul spells. 200 mana.

Soulfire Body Refinement (Epic, Perfect Foundation): 75% improvement to durability and physical recovery, and a 75% resistance to mortal wounds.

First Evolution Abilities: 

Ascending Flame (Epic, 100% power for +40% mana, takes two minutes to maximize). Attuned to the Law of Endless Flame. 

Mystic Echo (Epic, 50% echo of power on an artifact or talisman, 100% if he’s made them himself). Attuned to the Concept of Returning Flame.

Flame of Life (Elite, 90 sec, 120ft, 18 inches tall). Healing and cleansing energy over time. A flame that restores what was lost.

Second Evolution Abilities: 

Soul Sage (Advanced). This Ability allows you to encode your soul, memory, and personality into a flame and to create a clone made out of energy, such as Soul power or Soulfire.

At the Advanced tier, your clone has 10% of your strength, mana pool, and soul energy. It may use simple spells and abilities. Creating it costs 10% of your maximum mana and soul energy, but your capacity is not diminished. You may recover it afterwards.

Mystic Renewal (Advanced). For a spell, talisman, or enchantment that you have used, once it has expired, you are able to restart it by spending double the initial mana cost. 

At the Advanced tier, this must happen within one hour after the last flicker of its light has faded and the ability will return at 30% of its final strength.

Subclass Abilities: Artisan’s Sight (Epic: 60% enhanced perception), Runic Engraving (Elite: 30% bonus to engraved runes), Arcane Refinement (Elite), and Affinity Focus (Elite: Up to +20% Enchantment Bonuses, like +20% Improved Mana Regeneration). 

Spells: Air Purification (Basic), Soul Arrow (Epic), Wildfire (Legendary), Soul Shroud (Advanced), Soulfire Inferno (Epic, +50% damage, 50ft radius, double duration, half cost renewal), Soul Star (Elite), Soul Paralysis (Elite), Spirit of the Dark Ocean (Epic), Soul Search (Basic), Spatial Seal (Basic). 

Wildfire: This Legendary Spell from his first life allows him to condense pure soul energy from his defeated enemies and to improve his Aura attribute. 

Skills: Mana Control (Epic), Irian Mana Weaving (Epic), Intensify Spell (Elite, 3x mana infusion for spells), Soul Ignition (Elite), Empower Soul Magic (Elite, 3x soul energy infusion for spells), Soul Sever (Advanced).

Notable Equipment:

Mage’s Clothing (Uncommon: Professional): Self-enchanted and self-repairing. Kelin makes these himself. They are in the ancient colors of Irian: dark green with silver and gold highlights.

Mage’s Tunic (+22% Mana Efficiency).

Mage’s Breeches (+23% Mana Regeneration).

Fire Mage’s Belt (+24% Fire Efficiency).

Traveler’s Boots (+24 Increased Agility, Improved Sure Footing).

Enchanted Bracers of Deflection and Spell Warding (Rare: Elegant): Soulbound Artifacts made of Ethereal Soul Silver. Effects: Spell Ward, Resizable, Ethereal, Self-Repairing, Upgradeable. They hold 150 mana. Self-charging each day. One deflects spells and the other physical missiles.

Wind-Blessed Belt of Speed: 7% Haste. Daily: 3x Haste boost (21%) for 30 seconds.

Ring of Everlasting Flame (Rare: Superb): Soulbound, Cloak of Everlasting Flame (+25% power to Fire Magic), Blessed Climate.

Staff of Soulfire (Rare: Superb): Soulbound and made of Soulflame Spirit Wood. 15% Efficiency and 37% Power to Soul and Fire Magic. Enchantment Slots: 3 (Grasp of the Blazing Soul, Dome of Soulfire, Endless Soulflame). Effects: Resizable, Self-Repair, Soul Affinity, Fire Affinity. Upgraded once.

Runewielder’s Robe (Rare: Superb). Soulbound and made of Emerald Cloudweaver Silk. Effects: Durable, Damage Reduction (50% at First Evolution, 25% at Second Evolution), Mage Shield (100-mana reactive shield), Self-Repair, Upgraded once.

Banshee Bane Amulet: Guards against banshee wails, mind and soul attacks, and some forms of paralysis.

Cloak of the Mage Knight (Rare: Superb): Soulbound, +15% Magical Potency, Shadow Speed (2x/night). Upgraded once.

Compendium of Soulfire Runes: Soulbound, 10 Soulfire Runes. Ignite, Blaze, Flare, Illuminate, Incinerate, and Nimbus. Four more remaining (two per Evolution at the 3rd and 4th).

Bracelet of Unseen Presence (Rare: Professional): Blocks Scrying up to Level 150. Reduces the effect of scrying magic above that level. Improves Stealth and Invisibility effects.

Foundational Soulfire Enchantments Scroll: Soulbound, Five core enchantment patterns (healing, defense, offense, augmentation, and obscuration).

Main Types of Talismans: Soulfire Blast Talisman (offense), Warden’s Talisman (defense), Soul Veil Talisman (obscuration), Soul’s Rest Talisman (healing), Soulfire Infusion Talisman (augmentation). He has some others as well.

Goblet of Astral Mead (Eternal Artifact). Effect: Endless. A gift from the Sovereign of Silver Chaos.

Comments

Wow! That is already a metaphorical mouthful!!! All his information practically creates its own short chapter!

Nicole Hicks

Thanks, I’ll add it. They’re different. That one got left off this cleaner version.

David North

In the skills, it lists mana control, but back in chapter 13 I think he got a skill for Irian Mana Weaving at epic. Are those two different things?

Stephen

Yep, fixed. Thanks! I think I typed 1.72 on accident when I was doing it. I rounded down to 2549.

David North

The constitution number seem to be inconsistent: stated: 1,457 (2,506 equivalent with the +75% bonus from his Physique) yet 175% of 1'457 is 2'550 a 2506 with 75% bonus would mean a base of 1432 constitution

Gerhard

Tftc

Dennis Bigelow

Fixed! Thanks a bunch!

David North

Storage: 122 feet per side after upgrade

Jennifer Leigh

I keep detailed notes on it, and I did even try more complicated things but they take too long to manage. It's easier to just update my notes and then clean them up once in a while.

David North

Got it. Thanks!

David North

Upper description: Blaze increases a spell by 3.2x the mana density, which is similar to 320% power, for 6x the mana cost -> innate abilities has upgraded to Epic: 5x the mana cost for 4x mana density

Jennifer Leigh

What you don't have it all in a spreadsheet auto-calculating his stats as he grows! :P Looks good to me I wouldn't know unless something major was missing.

StarWolf

I don't see anything missing

Fi

High affinity. I’ll have to see if I stuck it in the wrong place. Edit: Added the word "Affinity" there.

David North

Under innate traits it says "Ash (High)", is that ash affinity or something else?

Tom

There's his final status sheet for Book 3. Let me know if it looks right. I might just start Book 4 immediately without an epilogue. Edit: I just fixed a calculation error in his Total Power bonuses.

David North


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