Sam's Status Sheet, End of Book 8
Added 2024-09-10 00:30:06 +0000 UTCSam Hastern
Level: 577
Title: Lord of Silver Stars
Class: Lord of Silver Realms
Subclass: Guardian of Aster Fall.
Racial Evolution: Astral Lord (Astral Titan, Stage 6).
Essence Constellation (Fifth Star): 65,480,721 / 100,000,000
Height: 5,550 feet.
Age: 204 years.
Additional Titles: Horned Hunter of the Moons, Light of Silvas, High Councilor of the Moonlight Relic, Architect, Chaos Smith, Starflame Forger, Golden Titan, Starborn Lord, High Artificer of Aster Fall, Guardian of Aster Fall, Lord of Portal, Retribution of Aster Fall, Architect of the Fallen Abyss, Lord of the Three Moons.
Keys: Keys of Caerlon, Asenya, Shattered Skies (Access, Dimensional Key, Command Rights, Network Map, Outpost Keys, Bloodline Initiation), Architect’s Key of the Fallen Abyss, Key of the World Core.
Avatars: 30 + his true body.
Attributes:
Health: 722,100
Essence: 112,344
*Passive essence regeneration is at 50% per hour. Meditation (Heroic) increases that by 75%.
STR: 155,329
CON: 173,958
AGI: 72,278
WIS: 38,716
INT: 274,380
AUR: 274,380
CHA: 54,804
0 free points.
[Lord of Silver Realms (Unique Legendary): +50 Strength, +50 Constitution, +100 Agility, +100 Wisdom, +300 Intelligence, +300 Aura, and +450 Charisma per level. Total: 1350 attribute points. You now gain +5 free attribute points per General Level.]
*Battle Aura applies the average of Int/Aur to Str & Con (100% to each) and 25% to Agi.
Primary Class Abilities:
Initial Class: Reclaim Aura (Heroic), Identify Aura (Heroic), Aura Storage (Heroic), Imbue Aura (Epic), Intensify Aura (Heroic), Assume Aura (Epic), Shatter Aura (Heroic), Transfer Aura (Heroic).
First Evolution: Modify Aura (Heroic), Aura Regeneration (Heroic), Spell Forging (Epic).
Second Evolution: Astral Fire (Heroic), Astral Ice (Epic), Astral Construct (Heroic, 25 golem patterns).
Astral Fire, Heroic Bonus: Your flame resonates with the Primal Void, gaining increased strength and longevity. When used with Stellar Conversion, your speed at breaking down other forms of energy and turning it to fuel has doubled. When used for forging, your flames will help to imbue natural laws into the items you create.
Astral Construct, Heroic Bonus (Law of Unity): Constructs you create will gain a 25% improvement to their strength while in a formation. They are now able to share damage and power across the formation. +10 golem types.
Third Evolution: Blessing of Silver Stars (Legendary), Avatar of the Stars (Heroic, 30 avatars).
Fourth Evolution: Stellar Conversion (Special), Stellar Infusion (Legendary).
Stellar Conversion (Special, Level 400):
Opposing forces are fuel to your flames. You have gained the ability to tear apart the aura, elemental, and dimensional energy of opposing forces and make their energy your own. You also gain the ability to condense your flames into physical matter, whether it is a scroll parchment or something more complex. The complexity of the item you can create relies on your Intelligence and Aura attributes.
Stellar Infusion (Legendary, Level 450):
Bring life to the Silver Void. Gather the energy of the stars and infuse the raw aura of the Void into your creations, giving them the ability to level up on their own. This ability requires you to infuse the base materials with astral quintessence and the tier-improving potential of Elemental Smithing. The growth of your creations will use your own aura as a model, so they cannot surpass your Class level.
Fifth Evolution: Realm Manipulation, Astral Transfer, Elemental Creation.
Realm Manipulation (Special, Level 500).
You are the Lord of Silver Realms. New worlds stretch out before you, waiting for your touch. This Ability is a higher-tier variant of Dimensional Manipulation, allowing you to more freely manipulate the underlying structure of realms. It is an energy-intensive process that takes time, but once you begin the process, it is able to continue on its own.
Astral Transfer (Special, Level 500 Subclass).
A Lord needs to be in many places at once. Through your connection to the Heart of the Void, this ability allows you to instantly change places with one of your avatars, no matter the distance, or to swap the location of two avatars. At a higher cost, it also allows you to open a teleportation gate between yourself and your avatars, or between two avatars, for your forces to pass through.
Elemental Creation (Special, Level 550).
As the Lord of Silver Realms, you have the ability to create planes of existence, but you have an equally high demand for servants to oversee them. A Lord should not need to tend to every matter himself. This ability draws on your elemental affinities and Stellar Infusion, allowing you to breathe life into the elements and create elementals to serve you.
The elementals are limited by the strength of the realm where they are born and the amount of energy you invest into them. You can gather free elemental essence and channel it into a realm to provide additional energy, or wait for the realm to produce its own.
As part of this ability, you gain an expanded ability to define the nature of elements within your realms, adjusting their laws as you see fit, from the composition of the land to the pattern of storms. The mana of a realm you create is also at your command.
Once created, elementals are able to leave the realms where they are born and to assist you wherever you command. If they are destroyed, as long as their essence survives, they will return to their original realm and attempt to reform.
Fifth Star Abilities: Sovereign of Primal Runes, Mandate of Chaos.
Sovereign of Primal Runes
You are the Sovereign of Primal Runes and hold the chaotic nature of runes within your grasp. Just as they were born from chaos, so too can they be reduced to chaos, and at your command, they shape reality. The energy required for you to form runes has been reduced to almost nothing. It is drawn from the Void and supported by natural laws and your domain. By the same power, the enchantments you create echo with primal energy, gaining permanence within the Void. They will not fail unless you wish them to or they are broken by another force. Additionally, you can take control of lower-ranked enchantments based on runes and turn them to your own purpose.
Mandate of Chaos:
By your command, all will be reduced to chaos. This Ability infuses the area around you with an echo of primal energy that breaks bonds, shatters laws, and divides domains, ordering everything to return to the First Moment. The strength of this ability relies on the power of your domain and your understanding of chaos, as well as your ability to shatter the energy around you.
Former Subclass Abilities (Merged with his Primary Class at Fourth Evolution):
Initial Abilities: Astral Focus (Heroic, 10m focus/300m wide radius), Astral Strike (Heroic), Essence Shield (Heroic), Combust Aura (Heroic).
Essence Shield (Heroic Bonus): This ability has fused with the Law of the Endless Void. It is difficult to shake the stars, much less force them from their course. All attempts disappear into eternity. All of your shielding abilities gain a 25% lower cost and 25% greater defense, durability, and duration. Includes reinforcing the World Seal and Fallen Abyss.
Combust Aura (Heroic Bonus): Law of the Inferno. 25% more essence regeneration. (As of the Third Evolution, your meridians will no longer be damaged from combusting too many auras in a row.)
First Evolution: Astral Passage (Epic).
Second Evolution: Form of Astral Flame (Heroic).
Heroic Bonus: This ability has fused with the Law of the Ethereal Void. While in a form of astral flame, including regenerating as a stellar body, you avoid all physical damage and half of all magical damage that would otherwise make it through your resistances.
Third Evolution: Astral Binding (Heroic).
Heroic Bonus: Astral Binding now has the innate effect of isolating energy within a dimensional space. You may use it to imprison enemies or artifacts within unique realms of your own devising.
Subclass Abilities: Guardian of Aster Fall.
Level 400: Dimensional Stabilization (Special).
You have gained the ability to stabilize dimensional energy, including to shape it into dimensional walls that separate realms, to create defensive shields from it, and to wield it directly as a weapon.
Racial Class Abilities:
Aura of Astral Flame (Heroic, 20% improved use of astral energy and essence).
Subclass Abilities: Guardian of Aster Fall.
Level 400: Dimensional Stabilization (Special).
You have gained the ability to stabilize dimensional energy, including to shape it into dimensional walls that separate realms, to create defensive shields from it, and to wield it directly as a weapon.
Fourth Star: Domain of Primal Runes.
Professions:
Aura Forger, Level 545. (100% class contribution). Ability: Aura Forging (Heroic)
Elemental Smith, Level 537. (100% class contribution). Ability: Elemental Smithing (Heroic)
Essence Scribe, Level 526. (30% class contribution). Ability: Componentless Scribe (Heroic)
Racial Abilities:
Astral Titan Physique (+100 to All Attributes), Astral Hunter Physique (+10 Str, +20 Con, +5 Agi, +10 Cha), Enhanced Physique (+4 Str/Con, -4 Cha), Enhanced Vision (Special), Enhanced Senses (Special), Fire Affinity (Special), Essence, Call Essence (Special), Elemental Mastery (Special), Battle Aura (Special), Astral Void (Special), Spatial Awareness (Special), Titan’s Wrath (Special).
Astral Blade (Special).
Astral Rift (Special, 100ft by 2mi--dark ripples, silver strands pour in, mirage starlight ripples, everything shatters).
Void Barrier (Special--creates a wall of dimensional energy from the Void, consuming an attack that heads to him).
Physique of the Stars (10,000 Constitution):
You are born from the Void, every part of your body constructed from starlight and essence. As a result, it is difficult for damage from elemental sources to affect you. As long as your spirit remains, you gain the ability to regenerate your physical structure while bathed in starlight.
True Dimension Body (20,000 Constitution):
Even if you are lost in time and space, your body will endure. Your physical presence is the same in all dimensions, making it difficult for shifting dimensional forces to damage you. Dimensional rifts and spatial cracks present no danger and damage from all sources of dimensional energy is reduced.
Enduring Star (30,000 Constitution):
Your energy shines like a star in the Void. Your Physique of the Stars has evolved. You gain increased resistance to elemental and dimensional damage, your speed of regeneration improves, and your connection to the stars is stronger than ever. Regeneration no longer requires direct starlight.
Stellar Rebirth (50,000 Constitution):
Your body has reached a level where it is able to completely restore itself from any damage, no matter how severe, even complete disintegration of your physical being. This process normally takes a long time, but you are able to accelerate it by temporarily assuming the form of a star and connecting with the energy of the Void.
While in this form, you are nearly invulnerable to damage except from a Vos’Rekan or similar being that is able to devour your essence.
Flame of the First Age (100,000 Constitution):
You were born from the Flame of the First Age and your vitality burns brighter as the ages pass. You have grown strong enough to release that flame into a true sun around you, changing your size and radiance at will. You can use the Flame of the First Age to incinerate your enemies, or you can make the area around you calm and beneficial for life. It will harm only those you wish to harm.
Even at rest, your presence warps dimensional space and time, which are as much a part of you as your blood. It is difficult to wound you unless your enemy has the strength to shatter the dimensional layers around you. Your resistance to most forms of energy has reached the peak. Unless a force is able to disturb a sun in the heavens, it will not trouble you.
Combined with your Aura of Stellar Beginnings, your aura is capable of covering an entire system. Your presence brings life to the Void, encouraging the vitality of all things around you, while improving the quality and tier of materials within your aura. The potential of living beings near you will be fostered by your presence. Their wounds will heal more quickly, curses will fade, and their health will improve. If you teach them directly, this benefit will be even greater. They will have a greater chance to achieve sudden insight and for their Abilities to experience growth. May your flame burn forever.
Strength of the Sun (10,000 Strength):
The strength of a Titan cannot be constrained by distance. Your physical attacks take on a ranged quality and are able to strike anywhere within the range of your aura. Your strength fills your spirit and takes the place of Wisdom for resisting mental magic if it is higher.
Variable Stellar Force (20,000 Strength):
Astral Titans can stand as tall as a sun and walk between the stars. You are a force unto yourself. Your physical attacks now have their own gravity and inertia, making it easier for you to deal damage and to manipulate celestial objects in the Void. The physical strength of your body can ignore other sources of gravity, letting you pass without a trace regardless of your size.
Strength of the Void (30,000 Strength):
A Titan’s strength radiates like a sun, bending the Void around it. Your physical movement and attacks carry dimensional force with them. You have gained the ability to tear apart dimensional walls and to crush dimensional energy with raw force.
Strength of the First Age (50,000 Strength):
Your Strength is infused with the primordial energy of the First Age of the Void, which echoes through time and space. You can shatter space or fuse it together with your steps, and the mark of your hands will endure through time, imprinted with an echo of the force that created it.
Wounds dealt by your hands will not heal until the echo of the First Age leaves them. Your creations share the same durability. Few things can mar your work, much less shatter it.
Force of the Stars (75,000 Strength):
You are a star of the Void and when you attack the force of a star descends. You have gained the Ability to channel the intensity of a star into your grasp, using it as a weapon against your enemies, either in the shape of a ray or as a passive boost to another form of attack. At the higher end, this Ability is strong enough to shatter worlds. When used passively, this Ability is flexible and will infuse all of your strikes, both physical and magical.
Strength of the Celestial (100,000 Strength):
You are a Lord of the Void. Your shoulders hold up the vault of stars and your hands resonate with its energy. No object born of the Void can resist your grasp. You now have the innate ability to move the celestial bodies of the Void, from worlds to stars, that would otherwise be beyond your strength. Build the world you want to see. No barrier can stand against a Titan. When attacking, your Strength applies the force of all your attributes to shatter opposing barriers. If a barrier does not fall on the first strike, your blows begin to resonate with the Void, gaining additional force that scales with each strike.
Stellar Wind (10,000 Agility):
Your movements are as swift as the wind between the stars. Your agility has improved, granting you the ability to speed your steps by calling on the astral winds, which temporarily free you from the inertia of objects nearby. Your ability to respond to danger and your reaction time have improved.
Steps of the Void (20,000 Agility):
Your movements are swift enough to bend space, compressing distance in a single step. Your Racial Ability: Stellar Wind is now capable of compressing space to assist you in avoiding danger, making it easier to avoid instant attacks.
Spirit of the Void (30,000 Agility):
Your movement is in tune with the Void, allowing you to harness the energy of the Void as you walk silently across the heavens. You now have the ability to conceal your presence by blending into the Void and your speed has improved. This is a natural ability that does not take energy from you.
Flicker of the Stars (50,000 Agility):
Your movements are as swift and silent as the flicker of light from a passing star. You have gained some ability to bend space and light with your movements. You are now able to instantly travel to any point within your aura, improving your ability to evade blows and making it harder for your enemies to harm you. This ability takes nearly no energy from you.
Wisdom of the Ages (10,000 Wisdom):
The echoes of the ancient Void are clear in your mind, allowing you to sense the history of objects you touch, where they have been, and what they have done. Your connection to the stars is deeper and your passive essence regeneration has improved.
Whisper of the Void (25,000 Wisdom):
The Void whispers secrets to those who know how to listen and the memory of what was still drifts on the stellar wind. Your connection to the Heart of the Void has grown deeper, enhancing your perception of the past and allowing you to see into the truth of things more easily. What the stars have seen, you have seen. Your passive essence regeneration has improved. You have gained an innate sense for when someone is telling you the truth.
Stellar Mind (10,000 Intelligence):
Your mind comprehends the stars and the forces of the Void. You are able to split your awareness to study many things at once and model dimensional spaces more easily. This ability increases the effectiveness of your spells and allows you to weave more complex spell structures. It is also a core ability to walk the astral threads. You gain one mental division for each 5,000 Intelligence, e.g. 30,000 Intelligence is six divisions. Each Avatar of the Stars takes one.
Dimensional Sight (20,000 Intelligence):
The layers of dimensional energy are as obvious to your eyes as sunlight and shadow. You are able to see the workings of the Void clearly, from the flow of energy to the interwoven nature of dimension spaces. Things that were hidden from your view are now clear.
Void Mind (50,000 Intelligence):
Few can sway the mind of a Titan. Your thoughts are attuned to the Void, which is singular and infinite, and as a result you have become immune to nearly all mind-altering effects, whether they are from opponents or dimensional changes. Your ability to comprehend the primal nature of the Void has increased.
Mind of Primal Chaos (100,000 Intelligence).
All laws rise from chaos, strands of order imposed on the raw energy of the beginning. You are formed of that same energy, and your mind is as well. You hold an innate understanding of chaos, and so find it easier to understand all that springs from it. Your ability to comprehend laws is dramatically improved, whether it is to reduce them from chaos or to return them to their beginning.
Auric Sense (10,000 Aura):
You are better able to perceive auras and spiritual energy, what some would call souls or the inner consciousness.
Auric Awareness (20,000 Aura):
You are able to sense the various energies that make up the internal structure of auras and to perceive the flow of time as a unique energy.
Singularity (50,000 Aura):
Your power as a Titan radiates from you like starlight and is not limited by your physical form. Your body and your aura are one. Anything within your aura will be affected as if it is in your hands and is subject to the full force of your strength. You can manipulate this force to suppress enemies or support allies.
Aura of Stellar Beginning (100,000 Aura):
Your aura is a star shining in the Void, holding fire and force within. You radiate a sense of new potential. Where you walk, the Void begins to bloom. Life flourishes in the aura of a Titan.
Your aura now has the innate ability to heal, dispel dark energies, and protect those within it. It can also incinerate those who dare to challenge you. Beings within your aura will regenerate at dramatically increased speeds, even from old injuries, and their talents will improve as they practice with them.
Aura of the Stars (10,000 Charisma):
Your aura carries with it the majesty of the ancient Void and those who see you know to bow their heads. The radiance of the stars flows through you, entrancing observers. You can manipulate this aura at will. Your innate resistance to mind-altering effects has increased.
Aura of Stellar Inspiration (25,000 Charisma):
You shine with starlight and inspire those around you, increasing their will, mental defenses, and sense of progress. Those who see you will understand your meaning more deeply, including what you leave unspoken. They will also find themselves more confident in your presence and more willing to speak their own minds, as well as finding it easier to generate new ideas and to work on shared projects. This ability does not inherently influence people to agree with you. Instead, it inspires them to improve.
Majesty of Starlight (50,000 Charisma):
Starlight has a majesty all its own, especially when it reaches the highest levels. Those who wish to do you harm first have to withstand the light around you. The force of astral energy radiating from you is capable of acting as a defensive aura, blocking attacks and redirecting hostile attention. It can even blind an army.
Void Star (Third Star):
The Void Star is the basic strength of your race. Your inner essence has reached the level where your spirit holds the strength of a new sun, including its innate connection to the Void itself, the origin of all things. You will find it easier to sense the Void around you. To cultivate the Fourth Star, you need to master this ability and learn to channel your astral energy with the deeper principles of the Void. Focus on cultivating your spirit, young Titan. It is only through the flames of your heart that you will master the Void.
Star of Primal Runes (Fourth Star):
The Fourth Evolution is the beginning of domains. A domain is the area where your aura temporarily rewrites the laws of existence, making your personal law more powerful while suppressing others. It will enhance your power and reduce that of others.
Your domain focuses on the primal laws of the elements and the Void, as well as the runes that create them. Your elemental attacks, the runes you employ, the artifacts you hold, and related abilities within your domain will resonate with higher laws and become more powerful.
Entities within your domain are subject to having their laws suppressed by you, although they are capable of resisting if they are strong enough.
Currently, your domain boosts the effectiveness of your abilities by up to 50%. It can be countered by a strong opposing domain.
It works in concert with your aura and your Blessing of Silver Stars, enhancing your allies by an additional 10% of your Charisma.
Artifacts crafted by you gain an additional +10% improvement. While crafting within your domain, you have a +50% ability to change the runes of an artifact and to alter its laws.
In later Evolutions, your domain’s true power will become apparent, allowing you to reshape reality around you in increasingly permanent ways.
Battle Star (Fifth Star):
Fifth Star Domain Ability: Sovereign of Primal Runes
You are the Sovereign of Primal Runes and hold the chaotic nature of runes within your grasp. Just as they were born from chaos, so too can they be reduced to chaos, and at your command, they shape reality. The energy required for you to form runes has been reduced to almost nothing. It is drawn from the Void and supported by natural laws and your domain.
By the same power, the enchantments you create echo with primal energy, gaining permanence within the Void. They will not fail unless you wish them to or they are broken by another force. Additionally, you can take control of lower-ranked enchantments based on runes and turn them to your own purpose.
Fifth Star Domain Ability: Mandate of Chaos.
By your command, all will be reduced to chaos. This Ability infuses the area around you with an echo of primal energy that breaks bonds, shatters laws, and divides domains, ordering everything to return to the First Moment. The strength of this ability relies on the power of your domain and your understanding of chaos, as well as your ability to shatter the energy around you.
Innate Abilities:
Meditation (Heroic), Spell Formation (Heroic), Essence Control (Heroic), Moonlight Aura, Rune Formation (Heroic, 25% comprehension/speed increase, can materialize and copy natural runes), Analyze (Heroic, receives additional information, can see through some obscuring traits), Hand of Blessing (Special).
Meditation (Heroic Bonus): This ability has fused with the Law of Stellar Renewal, allowing it to tap into the Heart of the Void. You are never separate from the source of all things. Your speed while meditating has improved by 25% and you gain 25% additional essence. You receive the benefits of meditation even in areas absent of free energy.
Spell Formation (Heroic Bonus): This ability has fused with the Law of Stellar Efficiency. You gain 25% greater speed, 25% improved stability, and 25% reduced essence cost to all of your spells.
Ward of the Undying:
This rare Ability comes from the Law of Time and is one of the highest-level aspects of its fusion with the Element of Ice. It can be deployed in an emergency to temporarily freeze time and space, allowing you to escape a blow that would otherwise strike you. It may also be used to protect another. Be cautious with it, however, as the destructive energy will not be dissipated, only delayed. The duration of the ward is based on the amount of energy infused into it.
Title: Lord of the Three Moons.
The aura of the three moons is ever-present in your spirit, granting you innate defenses and abilities against Outsiders who follow the Paths of Blood, Passion, and the Elements. You have now gained full access to the enchantments of the moons and the wards that were set into place long ago, including the ability to direct them at will.
Title: Architect of the Fallen Abyss.
You are the Architect. Your law extends to every area of the abyss, making you its one and only ruler. You may assign lesser rulers and titles, including Lords for every realm, but they must always fall under your command. You hold the singular right to rearrange the abyss, change its layers, and to redesign it as necessary. The World Core will maintain the structure that currently exists. This title comes with the ability to appoint commanders, teleportation rights, and other ruler functions.
Ability: Runes of Time:
This Ability is passive. It comes from a merger of the Law of Time with your own Law of Primal Runes and allows you to interpret the history of laws that exist or have existed in an area, greatly assisting your understanding of their structure and power.
Class Spells:
Astral Flame Spiral, Astral Arrows, Essence Blade, Starfire, Moonlight Edge, Spear of Silvas, Void Blade, Cloak of Runes, Void Moon, Rain of Stars, Astral Storm, Nexus, Starlight Vortex (10% essence regeneration buff).
General Spells:
Aura Bolt (Untiered)
Skills:
Essence Refinement (Epic), Mana Transfer (Epic), Leadership (Epic), Diplomacy (Epic), Intimidation (Epic), Outsider Runes (Epic).
Unclassified Skills: Foundations of Melee Combat, Kinetic Mastery, Aelvara Talon Art, Fundamentals of the Toa’an Elemental Domain, Battle Aura Manipulation, Toa’an Smithing Art, Runic Enchantments.
Traits:
Guardian of Law. 94 Marks (48 spent).
Soul Echo II: +8 to all attributes.
Dauntless V (+10 Constitution, +10 Charisma): You gain an improved resistance to fear and intimidation effects.
Craftsman (+2 Wisdom, +2 Constitution): You will find it easier in the future to fall into a working trance and to endure long hours of labor. You will also find it easier to relate to other Craftsmen, gaining a natural Charisma bonus when speaking with them.
Mystical (+2 Intelligence, +2 Aura, +2 Wisdom): You will find that it is easier to understand natural forces in the future.
Adept of Ice (Elemental Blessing). 40% increase to the effectiveness of all Ice abilities. Attunes the bearer to the power of Ice. It makes it easier to live in Ice and snow, to walk through it, to bear the temperature, and to see natural Ice runes.
Bounty Hunter II: +10 Wisdom. You gain an enhanced awareness of which creatures are natural to Aster Fall and which are not, as well as the ability to see through some illusions and forms of concealment.
Astral Hunter Synergy (+10% at Hunter II): Your Trait “Bounty Hunter” has been influenced by your Race. You are now able to identify and track interdimensional beings anywhere on Aster Fall, as long as they have an active bounty issued by the World Core.
Dimensional Navigator: +5 Intelligence, +5 Wisdom. You will be able to better navigate the primary dimension in which Aster Fall exists, and be more able to find your way home should you become lost. +5 Intelligence, +5 Wisdom. +300% bonus from Spatial Awareness. You will find it easier to orient yourself while teleporting in the future. Racial bonus from Astral Void. For your race, navigating the Void is as easy as breathing.
Terror’s Bane: Mental Fortitude. Fear-Removing Aura. +10 Wisdom, +10 Charisma. After facing a Terror of the Night, your mental fortitude has increased. You gain improved resistance to fear-based effects and anything that affects the mind. Fear-Removing Aura: Within a short range, you may extend your confidence to your allies.
Purity: Disease Resistance. +5 Wisdom. Ability: Purify. You gain improved resistance to disease, both magical and mundane. You also gain the Ability: Purify to remove these traits from yourself and others, but its effectiveness is limited by your Wisdom attribute.
Scholar: +5 Intelligence and Wisdom. Your dedication to knowledge is admirable, marking you out as a true Scholar, one who can wander for days within a library. Your recall of events and ability to put together disparate pieces of information has improved. It has become easier for you to learn skills in the future, if you study them with your full attention.
Command Authority (Moonlight Relic): +10 Aura and Charisma. Due to finding appropriate candidates for the remaining High Council positions and using their storehouses for the intended purpose, you have gained the favor of Caelus and Amaris. Command Authority grants access to the relic equivalent to that of the original builders and is required to make structural changes to the relic’s design, which will be necessary for you as the Architect. Proceed with caution.
Spatial Artisan: You will find it easier in the future to attune your creations to the energy of the void. Spatial items are more stable in your hands and may exhibit special properties.
Born of the Stars: As a marker of your status, you have gained the Trait: Born of the Elements. Due to your racial inheritance, this trait is reclassified as “Born of the Stars.” Manipulating the elements comes as easily to you as breathing. The effect that you have on the elements around you is linked to the strength of your Aura and the energy that you exert. Your connection to the elements includes an affinity to the Astral Void, the realm between the stars.
Golem Commander: When you fight with constructs under your command, as long as you contribute to the battle, you will receive a degree of experience for their actions. Your contributions can include direct damage as well as supportive spells.
Battalion of One: +10 Charisma: You radiate a natural aura of war, intimidating enemies who think to oppose you. Challengers will think twice before engaging with you and intimidation abilities have a reduced effect on you. Earned for slaying two Second Evolution opponents in a single battle while still at the First Evolution.
Runelord: 25% to comprehension and speed. Runic structures flow from your hands like water. Your speed in understanding and constructing runes has increased by 25%. It will be easier for you to adapt runic structures for your own use in the future.
High Artificer of Aster Fall (Title and Trait): As High Artificer, most locks and secure areas of the world are open to you. You have been granted Full Access to the World Core, dependent only on your ability to manage it. Title and access were recorded by Asenya, the World Forger and Keeper of the Core.
World Core’s Favor (Permanent due to Title: Retribution of Aster Fall): For a single instant, if you call upon it, you will have the World Core’s undivided attention and may make one request. Be cautious in what you ask for, as your request may or may not be fulfilled.
Commander of Many: Charisma +10. This is a Charisma-based Trait. The higher your Charisma, the more clearly your followers will understand your orders and the intent behind them, making your forces more effective in battle.
Aura Weaver: Wisdom +10. Your efforts to repair the natural auras of Aster Fall are noted. This Trait has a supplementary effect on your Aura Forger ability. You will find it easier in the future to hold complex auras stable as you work on them, and to merge and divide the flows of energy.
King Killer: +100 Charisma. It’s rare to kill a king, especially one at the peak of power. Those who do it are either feared or loved. Either way, your presence will never go unnoticed in a crowd. You have learned the Skill: Intimidation at the Elite tier.
King Maker: +100 Charisma. Those who kill a king are rare, but those who make one single-handedly are rarer still. Your words are magnetic. Those who hear you cannot help but listen. As you already have the Skill: Diplomacy, it gains an additional tier.
Voice of Law: Command Trait. Voice of Law is a special Trait that grants the bearer the right to speak with the World Core’s authority in an area, making announcements anywhere on Aster Fall, including across regions or the entire world. As long as the declaration does not contradict the primary rules of the World Core or damage it, it will be upheld as a Verdict of Law. This Trait includes the ability to grant quests, as well as to assign experience rewards, Marks, and Titles, as well as to impose similar penalties, including stripping Titles or exiling individuals from civilized races. Traits can be suggested as rewards, but they will need to be approved by the World Core and will be assigned based on the target’s compatibility.
Lord of Portal (Trait and a Title of Nobility on Aster Fall): You are granted all rights, dignities, and authority over the city of Portal and its inhabitants, as well as a copy of the dimensional keys and authorizations to its enchantments. Authority from this title can be passed down to your heirs and subordinates, in full or in part, except for the dimensional authority to access the World Seal itself.
Dimensional Authority (World Seal): You are granted the authorization to travel to any region of the World Seal, as well as knowledge of its general structure, subdivisions, and internal connections. The routes within the seal are constantly changing as the subdimensions shift. You may travel there directly or with the assistance of a dimensional gate, such as the one you constructed at Portal.
Dimensional Guidance (World Seal): You will always know your location and that of your avatars within the World Seal, as well as their welfare and a general awareness of their surroundings. This will make it easier for you to retrieve them with the help of your dimensional gate. Be warned that some areas will be dangerous and are not under the control of the World Core. Enemies are present in many of them.
Edict of Law: You have the ability to appoint officials as Authorities of Law on Aster Fall, granting them special attention from the World Core and its assistance in their Evolutions.
Blessing of Silver Stars (Legendary):
Allies within your aura will now receive 20% of your Charisma to all attributes, an upgrade of one tier to all skills with a maximum of Epic, and improved attack and defense.
Followers sworn directly to you will receive +50% of your Charisma to all of their attributes while they are within your Domain of Primal Runes, an upgrade of one tier to all skills with a maximum of Epic, and a unique ability to attack and defend as a group.
Armament of the Stars: Group Weapon Attack. A barrage of star-aligned rays from their weapons.
Field of Silver Stars: Group Defensive Shield. Layered shield of silver stars that shine on their scales.
Artifacts crafted by your hand will be innately imbued with your astral aura, granting them an astral blessing that suits their nature and improving their characteristics by two tiers or 50%, as long as your power is great enough to allow it.
+40% improvement with Domain of Primal Runes. +99% ability to change laws within your domain.
Innate Blessing: As the Lord of Silver Stars, you are the example to all who follow you. You receive a passive benefit from this blessing, granting you 50% of your Charisma to all other attributes.
Comments
Treatise has a nice ring to it lol
James Squibb
2024-09-10 02:14:37 +0000 UTCProbably should call it Sam’s Compendium then. Maybe a treatise….
David North
2024-09-10 02:08:30 +0000 UTCI dont think this can be called a "sheet" any longer lol.
James Squibb
2024-09-10 02:07:39 +0000 UTCPatreon doesn’t handle sub bullet alignment well. Bit raggedy.
David North
2024-09-10 00:55:54 +0000 UTCKinda crazy how powerful the Outsiders must have been to have given the Titan's so much trouble.
Richard Cooke
2024-09-10 00:55:35 +0000 UTCI didn't realise how many of Sam's abilities aren't at heroic. I thought there where nearly all up there
Disclancer
2024-09-10 00:46:40 +0000 UTCI see the line. Fixed now. "Meditation (Heroic) increases that by 75%."
David North
2024-09-10 00:42:42 +0000 UTCIt is supposed to be. Ch 28.
David North
2024-09-10 00:41:19 +0000 UTCShouldnt meditation be heroic?
Adam Fore
2024-09-10 00:32:21 +0000 UTCHere it is.
David North
2024-09-10 00:30:20 +0000 UTC