First animation tests: the new rig allows for more flexibility and fluidity in the characters, and there is better physics management with hair (I avoid animating the chest with physics because otherwise you get slightly strange shapes and small graphical glitches).
A little extra trick for cartoon animations: using stretch and squash to elongate limbs and avoid "breaks" on the joints in the animations!
Ade
2025-12-20 16:43:25 +0000 UTCzergnerd
2025-12-19 17:16:02 +0000 UTCAnon
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