NokiMo
SPSVisuals
SPSVisuals

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Upcoming April Update Preview

Hello, everyone, it's time for a short progress report for this month's update. Not much is gonna be said about the next update, because it's important to completely fix all the bugs and make sure that all the intended features that were released in the previous update will actually work.

As all of you have noticed not all the displayed options for the intercourse are currently working, like you can't do reversals on the opponent, because the player can't be put into the bottom position, this is also the exact same reason why the opponent is not trying to do anything once pinned down.

Because of a large amount of bugs that appeared during testing of the 0.2.2 version, a lot of functions and animations were halted until the release of the April update. Currently, I am putting the game on a lot of coding "crutches", carefully making sure if everything works fine without any mistakes. They do the work so far and everything should work fine before the release.

Unfortunately for me, it's not how I really want things to go because from the start my goal was to create a combat system that doesn't require any coding in the long run, because usually adding new animations means adding more code to make everything work.

Well, if it's difficult or not - it's a problem for another day anyway, the main message of this post is that all the fixes will be done in a few days and the last couple of days of April will be spent on implementation of the new UI design.

THANK YOU very much for your support and stay tuned for the next update!

Comments

The hard work is greatly appreciated. I have a great feeling that this project will reach limits beyond anybody's expectations, take your time. You have the communities complete support.

Thizzfoo415


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