Hello, everyone, the new update is finally here, my deepest apologies for delaying th update for so long, but I assure you, it was for a good reason. So, what's new? First of all - two new animations! Now you can use numeric keys from 1 to 5 to pick a unique move to catch your opponent off guard.

Newest addition is the new turn based combat system and somewhat of a goal. From now on on the right bottom corner of a screen there will be a player's and opponent's exhaustion indicator.

Use your moveset or calm yourself down using H key to reduce your exhaustion in exchange of sacrificing your turn. After executing your grab let the opponent make their move by pressing E key. To return to starting position and countinue attacking press E key again. Keep attacking your opponent to make them reach maximum exhaustion to win the match or be outplayed and lose, you can keep pressing E key to lose faster!

A detailed explanation of the new gameplay can now be displayed by pressing a MANUAL button in the main menu.

Now a bit of thoughts about the update. Comparing to the previous update everything went as intended this time and the new update can be called a success, maybe even the best one so far. Unfortunately there are still a few issues like transitions between animations being a little slow and janky and the display of rating not displaying a correct number of points, also the current form of the new combat system is not the final one but everything will be fixed and improved in the next update.
And that's it for the new update, let's summarize the changes and additions:
Added 2 new animations;
Added new turn based combat system, health system and post-match animations;
Fixed missing sounds from characters;
Fixed a slowed rate of gaining more rating while executing grabs from the previous version;
And this is the end of the post, thank you very much for your attention and support. The preview for the next update will come out in a few days, stay tuned!