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Serval half nude V2.51

V2.51彻底修复了昔涟大招选择时候的贴图问题(脚本修复不完全,完全修复需要重新下载该MOD) / V2.51 completely fixed the texture issue during Cyrene's ultimate skill's candidate phase (the script fix is ​​incomplete, a complete fix requires redownloading this mod)

V2.5修复了贴图问题 / V2.5 Fixed the issues of texture

V2.4 修复了同屏的问题 / V2.4 Fixed issue with multiple targets sharing poses

V2.31 修复了F6的问题 / V2.31 Fix F6

V2.3修复游戏3.2版本MOD失效的问题(同屏同时存在时会出现问题,无法修复) / V2.3 Fixed the issue of MOD failure in version 3.2 of the game (When multiple of them are on the same screen at the same time, there will be problems and it cannot be fixed)

V2.2修复游戏3.1版本MOD失效的问题 / V2.2 Fixed the issue of MOD failure in version 3.1 of the game

V2.1修复了2.3版本MOD失效的问题 / V2.1 fixed the MOD in version 2.3

V2.01修复冲刺模型爆炸问题 / V2.01 fix the vertex explosion when sprinting

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修复MOD2.0失效的问题 / Fix the issue of MOD failure in 2.0

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更新:添加了3合1,并加入了丝袜材质,按H切换,丝袜材质没法和透明放在不同层所以这次没加透明

Added 3 in 1 and added silk material. Press H to switch. The silk material cannot be placed on different layers from transparency, so transparency was not added this time

效果如下:

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为了防止透明将身体部分穿过,这次把两种形式都写进了ini里,如果遇到透明问题按U切换下就可以解决了
In order to prevent transparency from passing through body parts, both forms have been written into the ini file. If you encounter transparency issues, pressing U to switch can solve them

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下面是对于透明的说明:

打开merged.ini文件,找到下面这一段(使用genshin_merge_mods.py合并mod的时候同样将这部分加进ini文件就可以恢复透明)

; Custom Shaders ----------------------------

[CustomShaderTransparency]
blend = ADD BLEND_FACTOR INV_BLEND_FACTOR
blend_factor[0] = x
blend_factor[1] = x
blend_factor[2] = x
blend_factor[3] = 1
handling = skip
drawindexed = auto

其中的x是调控透明度的(调整时3个值一起变),范围0~1,需要注意的是数值为1的时候并不是不透明,而是显示的黑色,目前不清楚原因,如果需要不透明的,可以将ini文件中所有run = CustomShaderTransparency替换为drawindexed = auto
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Below is an explanation of transparency:

Open the "merged.ini" file and locate the following paragraph (When using genshin_merge_mods. py to merge mods, adding this part to the ini file can restore transparency)

; Custom Shaders ----------------------------

[CustomShaderTransparency]

blend = ADD BLEND_ FACTOR INV_ BLEND_ FACTOR
blend_ factor[0] = x
blend_ factor[1] = x
blend_ factor[2] = x
blend_ factor[3] = 1
handling = skip
drawindexed = auto

Among them, x is used to regulate transparency (the three values change together during adjustment), with a range of 0 to 1. It should be noted that when the value is 1, it is not opaque, but black. The reason is currently unclear. If opacity is needed, all run=CustomiShaderTransparency in the ini file should be replaced with drawindexed=auto

Serval half nude V2.51

Comments

大佬,希露瓦冲刺然后停下时会有损坏

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