v0.02 alpha released!
Added 2018-06-10 21:16:18 +0000 UTCDemo 0.0.2a release, yay! (Check it on main page) We're also updating some Patrons tiers and opening few limited slots. Thank you very much for your support!
-mobs now have KO pictures
-some scenes cumming stage added~
-now game starts faster, like, MUCH faster.
-eats less memory
-working window resize, yay
-full win10 / win8 support now, shouldn't have problems
-may run even on 32 bit version Java (not 100% sure, needs more testing)
-Linux support
-some bugfixes
Comments
Oh. Well, we do have discord for detailed discussions, if you have some interesting suggestions.
Shanbahak
2018-06-29 21:22:12 +0000 UTCMy complaint about the skills was more that some of the passive ones are really boring, but I guess you wouldn't have time to go into a detailed discussion. Thanks for addressing more or less everything.
That One Guy Who Never Pledges
2018-06-29 21:10:59 +0000 UTCCentaur x Cat will be revamped yes. Yes, battle sprites are worse than H-animations, and 1k goal is for revamping battle sprites. Mana can be restored by eating in tavern. More skills will be added with later updates, yes. Same for equipment and items. Lewd Labyrinth will clash with Lewdest Labyrinth project.
Shanbahak
2018-06-29 14:19:02 +0000 UTCI found this not too long ago, and I am very impressed at what you have so far. The art and animations are all fantastic and the mechanics seem pretty sound. There's some stuff that's missing, like indicators on when an attack misses and such, but I'm guessing that stuff will be added in as development progresses. I do have a few criticisms/suggestions to add though, but maybe you've already thought of them. First off, the animations can be inconsistent in style sometimes. For the most part they're fine, but there are two in particular that stand out to me as not fitting in. Those being the Slime x Elf and Centaur x Beastkin animations. The former is very smooth but more cartoony and exaggerated compared to some of the other animations. The other has weird proportions and the animation itself is kind of stiff. Another issue which may or may not already be noted is that in-battle the animations are a lot choppier than the sex scenes, with less frames and sometimes inconsistent placement. There's a similar issue with the isometric view animations. Some of them are fine, but others (notably the beast-kin seem stiff and lower quality than the rest. And not sure if I should call this a suggestion or complaint, but there's currently no way to regain mana that I can find. Either I'm missing something or that's a serious problem. On the gameplay side, a more serious complaint I have is that some skills are just stat increases. (I'm looking at you, Elf Warrior) I don't mind the idea of passive skills, but can't they be a bit more interactive? Like instead of gaining speed and evasion based on level (basically just extra level up stats), maybe gain more speed and evasion the lower her health is? And instead of gaining hit rate and HP, maybe reduce damage from enemies with low accuracy and increase hit rate against enemies in the front ranks? Things like that. My last gameplay-related complaint is probably just a result of it being a demo, but it also bothers me that some classes have better equipment available while others have nothing but the starting equipment to use. Maybe add some more in the next demo so every class is equal? And one last little thing is that I know this game was originally called "Dungeon of Corruption", and I have to say "Lewd Maze" just doesn't sound quite as good. Perhaps "Lewd Labyrinth" would be better? Anyways I don't have the disposable income to become a patron, but I love what's here so far and I can't wait to see it develop.
That One Guy Who Never Pledges
2018-06-29 05:57:48 +0000 UTCCare for path and file permissions issue. No need to unpack jar. You may wanna try moving it to another folder. Or try selecting full path to it - may be main issue here. If you're running it from console java -Djava.library.path=native/linux -Xss50M -jar /home/example_path/lewdmaze.jar If you're running it directly from folder, using LinuxLewdMaze.sh - you shouldn't have this problem. Unless having some specific permissions issues. Make sure it has permission to execute stuff.
Shanbahak
2018-06-23 19:44:24 +0000 UTCFor the Linux support, maybe it is because I am still a newbie at Linux (Linux Mint 18.3 Cinnamon to be precise), I can't seem to figure out how to get the game to run. Do I need to unpack the "lewdmaze.jar" file before entering the terminal prompt? Currently when I try it, all I get is an error message. ("Error: Unable to access jarfile lewdmaze.jar"). Should I have extracted the file into the JAVA folder? Sorry for bombarding you with questions.
BearEngine
2018-06-23 18:19:47 +0000 UTC