NokiMo
blackreliquary
blackreliquary

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New Enemy Factions for Treasury Update

We're working hard on designing the new faction and re-developing the mod for a steam store-page release, so there's not a lot of progress to show this week. We'll just be doing one big concept/preview post.

Fig. 1 The first wave of cactonid designs. Many are likely to see alterations to their visual design as the gameplay aspects are fleshed out. The first may be some sort of guard tank with damage return. The second and third enemies will mimic certain behaviors from other creatures. The ceiling-mounted cactonid would most likely be a stress caster type enemy. The fifth is still most likely subject to redesign as we go forward. The sixth would be an encounter due to a triggered floor trap that would fight very defensively. The seventh is probably going to end up being an artillery-focused enemy, while the final design is planned to cause significant damage to self, heroes, and other enemies, but will be able to recover its own HP easily.

Fig. 2 Several proposed concepts for enemies to be found in either the Exposed Interior or the Treasury. These additional enemies will fortify the "Wildlife" enemies as a new shared faction.

New Enemy Factions for Treasury Update New Enemy Factions for Treasury Update

Comments

I think the seventh looks great, the marionet corpse is quite a interesting idea, same with the second.

Willy Woodcleaver

the designs are great

Askance


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