We're closing in on a bunch of Dredge's sprites/anims, there's some stuff we don't want to show off yet so we only got one post this week. Should have a bit more to show next week as we start shifting our focus from the Dredge to the Caverns.
Sprites are mostly finalized, now seeing minor adjustments to the details. This flamethrower ability is still undergoing some revisions to its VFX. The propelled punch attack is very nearly complete.
The Dredge's Contraband trinket will enable her "Amber Core" mech variant which features a suite of new attacks, which are currently still being developed.
The "Saddleback" and "Killerbite" Troglodyte enemies (names still not final) have had their designs fully rendered. "Look forward" to seeing these charming little menaces in the Caverns update!