Hi everyone!
This is gonna be a juicy one! Oh boy! OwO


Earlier this week we released a new Kincaid build!
Here’s a partial changelog:
For a full list of changes and bugfixes head over to: https://www.patreon.com/posts/released-kincaid-82470958
Right after we wrapped up the build I started sketching new ideas for upcoming enemies! These will be for the second area again which we’re slowly simmering in the background as we wrap up development on the first planet.
It will be good to have all the environment art and a bunch of enemies done, so we can hit the ground running when we move over to the second planet full-time! ^w^







The new map system is in the very early stages of development. Null wrote a tool that extracts collision data of all levels into PNG files which I will then use to paint over map chunks.
We’re moving away from the Metroid-style square-grid map and move to a more organic map you might know from Hollow Knight and other modern platformers. We think the unique map chunks really help players to orient themselves and it is easier to see where unexplored areas are. Also from a level design perspective, having to design around screen-grids and sticking to the map was very constraining and frustrating. Now we can make the rooms as big as we want and if we have to, we can cheat a little on the map since not everything is mapped 1:1 necessarily. It’ll also be easier to put markers for closed doors or items and also player-chosen markers on the map.
Until next week!
Cookie & Bunny
Upcoming Build Tasks
Long-term Projects
NitroToxico
2023-05-07 18:49:24 +0000 UTCVGR
2023-05-05 14:19:19 +0000 UTC