Hi everyone!
Here’s a preview of the first patch of minor critters and enemies that will be added!

These are the plants the Kobolds use to make their slingshot ammo and bombs out of! Just a simple trap to keep the player on their toes!

The big brother of the smaller metroid crawler! A pretty simple patroller-type enemy!

We figured we needed a few more aerial enemies so I designed a couple and we decided to make this one for this build. It’s a projectile based enemy versus the melee-based, smaller one.
In order to get this build out very soon, we decided to push these things into the next build and make the focal point of the following build just overall polish and quality of life! The fast travel locations have already been coded but they’d still need some art done.
Here’s a GIF of how they work - behold Null's beautiful placeholder art~

Basically you liberate Flapper Outposts by defeating all the enemies in the area. Then you can punch the gong to summon a friendly flapper to carry you to any other liberated outpost!
Now all that’s left for this build is wrapping up the levels of the next area, playtesting, tweaking and fixing bugs, which will be the sole focus from now on until it is ready to be released!
Things are moving along here, too! We've received the first round of mockups to figure out the direction for the base tileset and backwalls! Can't wait to share a first sneak peek with you guys soon!
Until next week!
Cookie & Bunny
Upcoming Build Tasks
Long-term Projects
Cookiedraggy
2023-03-03 20:07:49 +0000 UTCTiberius
2023-03-03 19:57:52 +0000 UTC