Hi everyone!
This week I made a good chunk of progress on the shaman animation! I still have to pick a good name for her and a more flavorful in-game title. ^w^
Shaman Fur Exploration Animation
I added a bunch of the WIPs to the sketchpack (linked above) but I also wanted to share one from the beginning of the week for you guys here:

The staff rotating in the background is just a timing experiment. I will animate it properly at the very end so it doesn't look like Prof. McGonagall using magic to stir her tea. xD
New Minor Enemies Progress
On the coding side of things, Null finished a small palette of small and simple enemies we want to use to make the levels more interesting and to break up the “kobold monotony” a little bit. For now they use ugly (sorry, hun -_-;) placeholder art made by bunny and once the shaman animation is completed, we'll choose which ones to keep and animate them properly!
Starting next week: Kobold City Ruins
Next week Null is going to dive into designing the levels for the next area and connect it to the village. This area is going to replace the old "Old Ruins" area which didn't really capture the theme and vibe we were going for. So this re-design is going to give is an opportunity at a second shot! Having the whole overall map planned out really helps us building more cohesive levels and planning out the interconnectivity better.
While we're working on this we'll roll further visual improvements to the levels into this task, so it will make up the biggest part of the remainder of the work for this build!
Until next week!
Cookie & Bunny
Upcoming Build Tasks
Long-term Projects
DoctorDiscord
2023-02-05 07:33:12 +0000 UTCSaber Prower
2023-02-04 05:14:08 +0000 UTC