Hi everyone!
Just a short & sweet update from me this week!
I’m still working on new player animations and touching up the old ones here and there to make them flow into each other more nicely. My pixel art has improved a bit since I started working on the game and when I chain animations together it can become apparent.
Finished

Current WIP

As far as level design goes, we’re taking our time and properly planning everything out for the entire planet at first on paper. Which areas do we want, what makes them unique and what vibe should they have. Each area should also have its own philosophy in terms of geometry layout.
We have to plan ahead which areas are explorable from the beginning, which areas unlock with new abilities you find on the planet and then also add areas that make the planet worth exploring further after you unlock new abilities in later stages of the game.
Most of this work is us scribbling on paper or on the whiteboard and discussing options. We want to have at least a good outline before we start building the actual rooms the player can traverse in-game.
We’re also planning ahead where the player can find important collectables and open short-cuts.
When we built the original demo we just kind of built around what was being developed as best as we could, which resulted in sometimes confusing level layouts. I hope with this rework it will be more guided and fun to explore.
Until next week,
Cookie & Bunny
Donastray
2022-09-03 03:22:36 +0000 UTCCookiedraggy
2022-09-01 13:19:43 +0000 UTCCookiedraggy
2022-09-01 13:19:36 +0000 UTCLuin the wolf
2022-09-01 00:38:14 +0000 UTCChunky Gem
2022-08-31 19:06:13 +0000 UTCNixxYips
2022-08-31 12:26:10 +0000 UTCCookiedraggy
2022-08-31 09:46:39 +0000 UTCGamerman
2022-08-31 08:49:23 +0000 UTC