Hi everyone!
This week's amazing cover art was done by GafaGear!
Last week I made some good progress on the new loop! It will consist of two parts and the core animation has been blocked in for both:
I’m adjusting the rendering on the animation a bit, trying to make them look wet. Not sure if I succeeded just yet. After animation has been done I also want to do another pass over it to make one or two droplets of water run down their bodies.

I also made some sketches for the experimental build I mentioned in the Christmas post!

Depending on the enemy and "energy" of the following act loop I want to show one or more of these short emotes to give context leading into the act.

Let me know what you think! ^w^
We always went back and forth between doing a Visual Novel style overlay for dialogues, or animating the characters in the scene and making them talk with speech bubbles.
In the end we decided to go with in-scene animations. Currently the text boxes are down on the screen and reading while the action is going on up there is a bit jarring. So the characters will get proper speech bubbles!
The current speech bubbles characters sometimes use aren’t very user friendly, they can go off-screen, they disappear based on a timer etc.

The new ones try to stay near the character while also staying on-screen. The little speech bubble nib follows the player and starts rotating once the moving parts are otherwise locked up!
And for the fun of it, here are some very early concepts for the VN style approach:


Until next week!!
Cookie & Bunny
Kimmo Kuu-ukko
2022-01-23 19:47:19 +0000 UTCCookiedraggy
2022-01-23 08:39:36 +0000 UTCStuffie
2022-01-22 06:56:32 +0000 UTCCookiedraggy
2022-01-21 12:08:08 +0000 UTCPorscheBurrito
2022-01-20 16:55:41 +0000 UTCdeclon james
2022-01-20 01:48:58 +0000 UTCCookiedraggy
2022-01-19 15:15:44 +0000 UTCCookiedraggy
2022-01-19 15:15:38 +0000 UTCCookiedraggy
2022-01-19 15:15:31 +0000 UTCBilly Bob
2022-01-18 20:31:00 +0000 UTCRiot Goes Woof
2022-01-18 17:52:11 +0000 UTC