Wishlist us on Steam! https://cookiedraggy.github.io/
Hi everyone!
Here’s what we’ve been up to this week! ^w^
I spent most of my time this week on animating various new impact effects. I experimented with a few different styles. I also made special variations for bigger enemies.




Underneath this I add another layer of secondary effects to give it more depth and punch:


Here are some of the sketches and dismissed effects that I prepared but decided not to go with:

I didn't enjoy the comet-like splashes flying away from the enemy. It looked more like a wet splash than a punch impact.

I liked this effect, but it didn't feel right when trying it out inside the game. This sort of punch felt more suitable to something like a boxing game maybe. The shape suggests the energy splashing away in all directions uniformly and steadily, taking away from the speed of the punch.

The main theme for the coming area has also been completed! We uploaded a preview snippet for you here:
https://soundcloud.com/cookie-draggy/kincaid-forest-song-preview

We often get asked who is behind the music of Kincaid. I'm happy to announce that our composer, Moon Mink, now has a Twitter account you can follow! ^w^
Until next week!
Cookie and Null
Donastray
2021-06-29 05:53:03 +0000 UTCGone
2021-06-25 00:35:08 +0000 UTCAlciya Dragonash
2021-06-25 00:24:41 +0000 UTCCookiedraggy
2021-06-24 14:45:26 +0000 UTCGone
2021-06-24 14:04:01 +0000 UTC