My main focus right now is working on the kobold village. Since it will be an important part of the game, I wanted to take my time and make it something special, so most of the art will actually be unique set pieces and not use many generic tiles.
Here are some screenshots I took from all phases of the design process!
Early Sketch Phase







Blocking In Colors



Refinement and Final Layout


One of the most requested things we have had is that a second kobold can join in on the fun, and that is one of the next things we are going to implement!
It will be an optional thing. Our plan right now is to present the player with an option to invite the other kobold in on the fun, instead of forcing it on the player.
The position will be up for poll in a few days!
While I was working on all the new art, Null worked on fixing a bunch of bugs that people have been reporting. We are still not all the way through the list, but we got some of the most annoying and game-breaking ones out of the way and just released a hotfix! Grab it, while it is still uh... hot. ^w^
I've also fiddled a bit with cover art compositions for the game but I decided to shelve that for now and just focus on making a logo and going with in-game graphics! I shall revisit the idea of cover art once the cast of characters is more fleshed out.
For those who are curious, here are some of the ideas I played with!




Cheers,
Cookie
Wild Doggo Jackie
2020-03-15 11:32:09 +0000 UTCCookiedraggy
2020-03-09 21:08:58 +0000 UTCFelbun
2020-03-05 08:05:48 +0000 UTCCookiedraggy
2020-03-05 05:03:28 +0000 UTCCookiedraggy
2020-03-04 06:46:32 +0000 UTCCookiedraggy
2020-03-04 03:47:19 +0000 UTCFelbun
2020-03-04 03:00:53 +0000 UTC