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Deluded
Deluded

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Deluded Diaries: Roadmap. The Privacy system, The Monologues system

Another post in our roadmap diaries series, where we talk about future updates in our development plan.

You can check out the previous posts in the series here.

And today we’re gonna talk about the 0.7 update, which would not only mark the end of our 7-day prologue storyline, but more importantly—introduce the Exhibitionism and the Monologue systems!

The Exhibitionism system

The Exhibitionism system, or as we devs prefer to call it, the Privacy system is one of the most fundamental when it comes to mechanics in Deluded. You've definitely noticed that NPCs don’t express any reactions when Alisa is waltzing around na∗∗d. That’s not how it’s supposed to work and the implementation of the Privacy and Monologue systems aims to fix all that. But one thing at a time.

The Privacy system is built around a few key concepts, namely:

I’ll break them down one by one.

Attributes

When it comes to the Privacy system, there are pretty much 4 attributes to consider: Mood, Shame, Stress and L∗∗dness.

You’re already familiar with the two: L∗∗dness is one of the 8 main attributes, the opposite of Pureness, that can be upgraded via dialogue choices; Mood is the most important attribute in terms of survival, which works like HP—if it hits zero, it’s game over.

So what are the rest?

In the end, Stress affects Mood. The higher Stress is, the faster your Mood will drop and the quicker you will “die”.

Clothing Revealingness

The items in the inventory have their own parameters like Durability, HP, Price, etc, which you can check by hovering a cursor over them and looking at the tooltip. Clothes are also part of the “items” category (obviously), but they have their additional unique parameters such as: Durability, S∗∗iness, Wetness… and the Clothing revealingness level is also one of them.

Each clothing item that belongs to Top, Bottom, Panties or Bra clothes slots has its revealingness score based on:

Each clothes slot’s revealingness score is summed up for Top clothes and Bottom clothes separately and displayed in the Tab menu.

The total score from all 4 clothes slots affects the Shame level accordingly.

Location Privacy

Whether Alisa is walking around na∗∗d in a private or public area also affects her Shame differently. I mean, it’s supposed to be ok to undress in her own room, right?

So, all locations in Deluded will be divided into 3 categories:

Being in private locations na∗∗d won’t affect you Shame in any way. Being in a semi-private location will affect your Shame by a smaller margin. But if you fall into any NPC’s line of sight, the semi-private location counts as public. And public locations will have your Shame level skyrocketed… if you don’t have a high enough L∗∗dness level, of course. 🤭

Hell, why did I write all of this? The flowchart should sum it up better:

Hope my explanations made sense, otherwise—ask away in the comments section! 💬

At the moment of posting this, the privacy system prototype will already be available for testing in the upcoming v0.4, including: Shame, some privacy zones and clothes attributes!

Monologues system

And what kind of Privacy system is it without the proper one-liner reactions from the NPCs around? That’s why we decided to include the monologues system alongside it in the v0.7 update.

The system is simple—you step into the NPC’s line of sight and they may comment on your: appearance, nud∗∗y, behavior, etc. NPC’s monologues can also be quest-specific and depend on NPC’s faction (e.g., hobos won’t care if your clothes are dirty, but people at the bar will).

The monologue text lines will appear above NPCs’ heads, much like in Kingdom Come.

We also plan to add the ability to overhear other NPCs’ random monologues and maybe some scripted dialogues.

We already have NPC reactions written out, but as of v0.3.5.1, they only work as dialogues.

End of the Prologue

The 0.7 update—the final 7th day of the prologue. Not much we can say about that without spoiling the story. But I can give you a little sneak peek about what’ll happen after the prologue when the game becomes truly open-world (yay!).

The story after the prologue will revolve around learning about Adelina, the lab (from the Beneath Familiar Floors quest) and how Alisa can get back home.

The stats that you’ve built up during the prologue will carry over into the open world, though the main attributes will be capped at the maximum of 25 points.

Or if you decide to skip the prologue (during the ride from the cemetery), you’ll get to customize your character via dialogue choices during that very ride.

But, of course, the final and ultimate prologue completion will come at the v0.8 where we’ll do a massive polishing of balance, QoL and all that good stuff, but that’s a topic for the next roadmap post (stay tuned!)

As usual, let us know your opinion about these mechanics in the comments! 👇

Best regards,
kufe7

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Deluded Diaries: Roadmap. The Privacy system, The Monologues system

Comments

no, you'll have to request it when the game is released

SRT

for the previous dev update post I could not get Massoblivion to even send me a before/after picture of the skin lighting rework, so... 🙃 not to mention it distracts form the actual dev work

SRT

The process go get the Game Steam Key is automatically?

Leonardo Ramos

How about at least recording a video with new gameplay features? There have been no updates for a long time, I would like to see what has changed. Not a screenshot or a roadmap again

Frilled Lizard


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