Hello Adventurers! This is our third and final map for April, a map overgrown by long grasses, the Sea of Grass. I wanted to create a simple grassland wilderness travel map that could be used in most of your campaigns, but with a slight twist. So I went with extremely tall grasses which should pose a real headache for your players. You can play the grass as waist height and have some smaller monsters attack or go with six-foot plus and play with line of sight to the extreme!
Next month’s map ideas are in the works, I’ll finalize them over the weekend and let you know early next week. If you have any ideas you’d like to throw my way I’m happy to add them to our ideas document. Until then, thanks for the support, the messages, and the good vibes! Have a great weekend and as always happy adventuring! Now, does anyone have a scythe?

As you continue your journey the landscape changes. Tall grasses replace scrubland in a sea of green that stretches to the horizon. Rock formations break up the green, craggy islands that cast long shadows in the afternoon sun. The grass is so tall in places it obscures the surrounding landscape and encroaches onto the path, enclosing you in a narrow trench of deep shadows. Mots of fluff and pollen float on the breeze, creating a haze in the air, highlighting beams of sunlight that cut across the shade of the path.
The path is quiet except for the rustle of wind in the grass and the buzzing of insects. It’s not long however before you start hearing other noises. Furtive sounds of movement out in the depths of the green. Something large is moving out amongst the grasses. You stop talking, whatever it is, it seems to react to your voices. Everyone in your party is getting jumpy, you notice more than one of your companions resting their hand on a weapon. It seems at any moment something terrible will launch itself from the grass that surrounds you, the waiting is becoming unbearable. Over the tops of the grasses you spy a rock formation, it’s fairly close to the path. Your Ranger, walking at the head of the group, signals he wants to try and make for it. You shake your head slowly. Looking at you with a defiant expression he darts into the grass anyway. You curse under your breath and listen.
As skilled as he is, you can still hear him pushing his way through the grasses towards the safety of the rocks. You listen intently for a few more seconds until the rustling abruptly stops. Did he make it to the rocks? A scream ending in a gurgling sound suggests he probably didn’t. The rest of your party draws their weapons as the grass around you is filled with the sounds of movement, it seems you are about to find out what has been making the noises. You try to hold back a scream as something bursts from the foliage.
A Moonlight night - All version have day/night versions

Green, green everywhere but not a drop to drink! - No rocks

A desert path - for those of you that like to feel of sand between your toes

And a snow version - for those of you that like making your party suffer
